BrowserDomReady: Difference between revisions

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== C# Syntax ==
== C# Syntax ==
{{CSharp}}
{{CSharp|
<syntaxhighlight lang="C#">
<pre>
public void OnBrowserDomReady(HtmlWindow window){}
public void OnBrowserDomReady(HtmlWindow window){}
</syntaxhighlight>
</pre>
 
}}
=== Parameters ===
=== Parameters ===
* '''window''': The browser handler, output expects <span style="color: #408DAE"><b>RAGE.Ui.HtmlWindow</b></span> type.
* '''window''': The browser handler, output expects <span style="color: #408DAE"><b>RAGE.Ui.HtmlWindow</b></span> type.

Revision as of 22:53, 26 November 2018

Client-Side

This event is called every time a CEF Browser dom is ready.

C# Syntax

C#
public void OnBrowserDomReady(HtmlWindow window){}

Parameters

  • window: The browser handler, output expects RAGE.Ui.HtmlWindow type.

Examples

The example below shows up a message for a player when a CEF Browser DOM is ready.

Events.OnBrowserDomReady += OnBrowserDomReady;
public void OnBrowserDomReady(HtmlWindow window)
{
    RAGE.Chat.Output("EPICMEN, Your CEF Browser DOM is now ready!");
}

JavaScript Syntax

JavaScript
mp.events.add('browserDomReady', (browser) => {});

Parameters

  • browser: The browser handler, output expects any type.

Examples

The example below shows up a message for a player when a CEF Browser DOM is ready.

mp.events.add('browserDomReady', (browser) => {
    mp.gui.chat.push('Hold on, get set, goooo! Your CEF Browser DOM is now ready.');
});