BrowserDomReady: Difference between revisions
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== C# Syntax == | == C# Syntax == | ||
{{CSharp | {{CSharp| | ||
< | <pre> | ||
public void OnBrowserDomReady(HtmlWindow window){} | public void OnBrowserDomReady(HtmlWindow window){} | ||
</ | </pre> | ||
}} | |||
=== Parameters === | === Parameters === | ||
* '''window''': The browser handler, output expects <span style="color: #408DAE"><b>RAGE.Ui.HtmlWindow</b></span> type. | * '''window''': The browser handler, output expects <span style="color: #408DAE"><b>RAGE.Ui.HtmlWindow</b></span> type. | ||
Revision as of 22:53, 26 November 2018
Client-Side
This event is called every time a CEF Browser dom is ready.
C# Syntax
C#
public void OnBrowserDomReady(HtmlWindow window){}
Parameters
- window: The browser handler, output expects RAGE.Ui.HtmlWindow type.
Examples
The example below shows up a message for a player when a CEF Browser DOM is ready.
Events.OnBrowserDomReady += OnBrowserDomReady;
public void OnBrowserDomReady(HtmlWindow window)
{
RAGE.Chat.Output("EPICMEN, Your CEF Browser DOM is now ready!");
}
JavaScript Syntax
JavaScript
mp.events.add('browserDomReady', (browser) => {});
Parameters
- browser: The browser handler, output expects any type.
Examples
The example below shows up a message for a player when a CEF Browser DOM is ready.
mp.events.add('browserDomReady', (browser) => {
mp.gui.chat.push('Hold on, get set, goooo! Your CEF Browser DOM is now ready.');
});