Player::setHealthRechargeMultiplier: Difference between revisions

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(Function has to be called per render (verified by several people on #deutsch))
 
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NOTICE: After changing the local model (mp.players.local.model), this function must be called again
NOTICE: After changing the local model (mp.players.local.model), this function must be called again
This function has to be called once per render.


==Syntax==
==Syntax==
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{{ClientsideCode|
{{ClientsideCode|
<pre>
<pre>
mp.events.add('playerReady', () => {
mp.events.add('render', () => {


     // remove health regeneration
     // remove health regeneration

Latest revision as of 10:50, 14 December 2018

NOTICE: After changing the local model (mp.players.local.model), this function must be called again This function has to be called once per render.

Syntax

mp.game.player.setHealthRechargeMultiplier(regenRate);

Required Arguments

  • regenRate: float

Return value

  • Undefined

Example

Client-Side
mp.events.add('render', () => {

    // remove health regeneration
    mp.game.player.setHealthRechargeMultiplier(0.0);

    // set health regeneration to default
    mp.game.player.setHealthRechargeMultiplier(1.0);

});

See also