Gameplay::setBitsInRange: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">gameplay.setBitsInRange(var, rangeStart, rangeEnd, p3);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.gameplay.setBitsInRange(var, rangeStart, rangeEnd, p3);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''var:''' int
*'''var:''' int
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Gameplay_function_c}}
{{Gameplay_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 21:06, 6 May 2017

Syntax

mp.game.gameplay.setBitsInRange(var, rangeStart, rangeEnd, p3);

Required Arguments

  • var: int
  • rangeStart: int
  • rangeEnd: int
  • p3: int

Return value

  • int

Example

// todo

See also

Template:Gameplay s function c