Gameplay::deleteIncident: Difference between revisions

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Delete an incident with a given id.<br><br>=======================================================<br>Correction, I have change this to int, instead of int*<br>as it doesn't use a pointer to the createdIncident.<br>If you try it you will crash (or) freeze.<br>=======================================================
Delete an incident with a given id.<br><br>=======================================================<br>Correction, I have change this to int, instead of int*<br>as it doesn't use a pointer to the createdIncident.<br>If you try it you will crash (or) freeze.<br>=======================================================
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">gameplay.deleteIncident(incidentId);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.gameplay.deleteIncident(incidentId);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''incidentId:''' int
*'''incidentId:''' int
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Gameplay_function_c}}
{{Gameplay_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 21:06, 6 May 2017

Delete an incident with a given id.

=======================================================
Correction, I have change this to int, instead of int*
as it doesn't use a pointer to the createdIncident.
If you try it you will crash (or) freeze.
=======================================================

Syntax

mp.game.gameplay.deleteIncident(incidentId);

Required Arguments

  • incidentId: int

Return value

  • int

Example

// todo

See also

Template:Gameplay s function c