Audio::playSoundFromEntity: Difference between revisions

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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
function playerEnterVehicleHandler(vehicle) {{
function playerEnterVehicleHandler(vehicle) {
     mp.game.audio.playSoundFromEntity(1, "CONFIRM_BEEP", vehicle.handle, "HUD_MINI_GAME_SOUNDSET", true, 0);
     mp.game.audio.playSoundFromEntity(1, "CONFIRM_BEEP", vehicle.handle, "HUD_MINI_GAME_SOUNDSET", true, 0);
}
}
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mp.events.add("playerEnterVehicle", playerEnterVehicleHandler);
mp.events.add("playerEnterVehicle", playerEnterVehicleHandler);
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Audio_s_function_c}}
{{Audio_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]

Latest revision as of 12:33, 27 January 2020

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gtaforums.com/topic/795622-audio-for-mods

Syntax

mp.game.audio.playSoundFromEntity(soundId, audioName, entity, audioRef, p4, p5);

Required Arguments

  • soundId: int
  • audioName: String
  • entity: Entity handle or object
  • audioRef: String
  • p4: Boolean
  • p5: unknown (to be checked)

Return value

  • Undefined

Example

function playerEnterVehicleHandler(vehicle) {
    mp.game.audio.playSoundFromEntity(1, "CONFIRM_BEEP", vehicle.handle, "HUD_MINI_GAME_SOUNDSET", true, 0);
}

mp.events.add("playerEnterVehicle", playerEnterVehicleHandler);

See also