Gameplay::isProjectileTypeInArea: Difference between revisions

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Determines whether there is a projectile of a specific type within the specified coordinates. The coordinates form a rectangle.<br><br>Note: This native hasn't been tested yet.<br><br>- Nacorpio
Determines whether there is a projectile of a specific type within the specified coordinates. The coordinates form a rectangle.<br><br>Note: This native hasn't been tested yet.<br><br>- Nacorpio
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">gameplay.isProjectileTypeInArea(x1, y1, z1, x2, y2, z2, type, p7);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.gameplay.isProjectileTypeInArea(x1, y1, z1, x2, y2, z2, type, p7);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''x1:''' float
*'''x1:''' float
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Gameplay_function_c}}
{{Gameplay_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 21:06, 6 May 2017

Determines whether there is a projectile of a specific type within the specified coordinates. The coordinates form a rectangle.

Note: This native hasn't been tested yet.

- Nacorpio

Syntax

mp.game.gameplay.isProjectileTypeInArea(x1, y1, z1, x2, y2, z2, type, p7);

Required Arguments

  • x1: float
  • y1: float
  • z1: float
  • x2: float
  • y2: float
  • z2: float
  • type: int
  • p7: Boolean

Return value

  • Boolean

Example

// todo

See also

Template:Gameplay s function c