Events::addCommand: Difference between revisions

From RAGE Multiplayer Wiki
m (Cleaned up, made it more readable and understandable)
m (Replaced HTML with template)
Line 17: Line 17:
==Example==
==Example==
This example gives a weapon to the current player with the specified number of ammo. If not specified, it will give 10000.
This example gives a weapon to the current player with the specified number of ammo. If not specified, it will give 10000.
<div class="header" style="background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;">
{{ServersideCode|
<div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div>
<pre>
<pre>
mp.events.addCommand("weapon", (player, fullText, weapon, ammo) => {
mp.events.addCommand("weapon", (player, fullText, weapon, ammo) => {
Line 27: Line 26:
});
});
</pre>
</pre>
</div>
}}


This example implements /me command
This example implements /me command
<div class="header" style="background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;">
{{ServersideCode|
<div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div>
<pre>
<pre>
mp.events.addCommand("me", (player, message) => {
mp.events.addCommand("me", (player, message) => {
Line 37: Line 35:
});
});
</pre>
</pre>
</div>
}}


==See Also==
==See Also==
{{Event_functions}}
{{Event_functions}}

Revision as of 11:46, 26 October 2018

This function registers a command handler.

Syntax

mp.events.addCommand(commandName, handlerFunction);

Required Arguments

  • commandName: The name of the command you wish to attach a handler to
  • handlerFunction: The function that you want the command to trigger, which has to be defined before you add the handler

Handler function parameters

player, fullText [, arg1, arg2, ...] 
  • player: The player object.
  • fullText: All arguments after the command name.
  • arg1, arg2, ...: Each argument after the command name.

Example

This example gives a weapon to the current player with the specified number of ammo. If not specified, it will give 10000.

Server-Side
mp.events.addCommand("weapon", (player, fullText, weapon, ammo) => {
	var weaponHash = mp.joaat(weapon);

	player.giveWeapon(weaponHash, parseInt(ammo) || 10000);

});

This example implements /me command

Server-Side
mp.events.addCommand("me", (player, message) => {
	mp.players.broadcast(`* ${player.name}: ${message}`);
});

See Also