Fire::addExplosion: Difference between revisions
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Creates an explosion at given coords. | |||
This function is missing last argument, so you cant create explosion with damage. | |||
__TOC__ | __TOC__ | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">mp.game.fire.addExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.fire.addExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
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mp.game.fire.addExplosion(playerPos.x + 3, playerPos.y + 3, playerPos.z, 0, 0, true, false, 0.5); | mp.game.fire.addExplosion(playerPos.x + 3, playerPos.y + 3, playerPos.z, 0, 0, true, false, 0.5); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==Explosion with damage using natives== | |||
<syntaxhighlight lang="javascript"> | |||
let playerPos = mp.players.local.position; | |||
// Creates a grenade explosion infront of the player. | |||
mp.game.invoke("0xE3AD2BDBAEE269AC", playerPos.x + 3, playerPos.y + 3, playerPos.z, 0, 1.0, true, false, 0.5, false) // Last argument "nodamage" is not listed at nbase. | |||
</syntaxhighlight> | |||
==See also== | ==See also== | ||
{{Fire_s_function_c}} | {{Fire_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
Revision as of 10:23, 1 November 2018
Creates an explosion at given coords. This function is missing last argument, so you cant create explosion with damage.
Syntax
mp.game.fire.addExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake);
Required Arguments
- x: float
- y: float
- z: float
- explosionType: int
- damageScale: float
- isAudible: Boolean (Trigger explosion sound)
- isInvisible: Boolean (Trigger visibility)
- cameraShake: float
Return value
- Undefined
Example
let playerPos = mp.players.local.position;
// Creates a grenade explosion infront of the player.
mp.game.fire.addExplosion(playerPos.x + 3, playerPos.y + 3, playerPos.z, 0, 0, true, false, 0.5);
Explosion with damage using natives
let playerPos = mp.players.local.position;
// Creates a grenade explosion infront of the player.
mp.game.invoke("0xE3AD2BDBAEE269AC", playerPos.x + 3, playerPos.y + 3, playerPos.z, 0, 1.0, true, false, 0.5, false) // Last argument "nodamage" is not listed at nbase.