PlayerDamage: Difference between revisions

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==Parameters==
==Parameters==
* '''player:''' <b><font color="blue">object</font></b>
* '''player:''' <b><font color="blue">object</font></b>
* '''healthLoss:''' <b><font color="green">int</font></b>
* '''healthLoss:''' {{RageType|number}}
* '''armorLoss:''' <b><font color="green">int</font></b>
* '''armorLoss:''' {{RageType|number}}


==Example==
==Example==
{{ServersideCode|
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
mp.events.add("playerDamage", (player, healthLoss, armorLoss) => {
mp.events.add("playerDamage", (player, healthLoss, armorLoss) => {
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});
});
</syntaxhighlight>
</syntaxhighlight>
}}
[[Category:Player]]
[[Category:Server-side Event]]

Revision as of 10:51, 30 April 2019

Event triggered when a player gets damage.

Parameters

  • player: object
  • healthLoss: number
  • armorLoss: number

Example

Server-Side
mp.events.add("playerDamage", (player, healthLoss, armorLoss) => {
 // Do what you want.
});