PlayerDamage: Difference between revisions
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==Parameters== | ==Parameters== | ||
* '''player:''' <b><font color="blue">object</font></b> | * '''player:''' <b><font color="blue">object</font></b> | ||
* '''healthLoss:''' | * '''healthLoss:''' {{RageType|number}} | ||
* '''armorLoss:''' | * '''armorLoss:''' {{RageType|number}} | ||
==Example== | ==Example== | ||
{{ServersideCode| | |||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
mp.events.add("playerDamage", (player, healthLoss, armorLoss) => { | mp.events.add("playerDamage", (player, healthLoss, armorLoss) => { | ||
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}); | }); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
}} | |||
[[Category:Player]] | |||
[[Category:Server-side Event]] | |||
Revision as of 10:51, 30 April 2019
Event triggered when a player gets damage.
Parameters
- player: object
- healthLoss: number
- armorLoss: number
Example
Server-Side
mp.events.add("playerDamage", (player, healthLoss, armorLoss) => {
// Do what you want.
});