PlayerDamage: Difference between revisions

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==Parameters==
==Parameters==
* '''player'''
* '''player'''
* '''healthLoss''', number
* '''healthLoss:''' <b><font color="green">int</font></b>
* '''armorLoss''', number
* '''armorLoss:''' <b><font color="green">int</font></b>


==Example==
==Example==

Revision as of 22:40, 24 September 2018

Event triggered when a player gets damage.

Parameters

  • player
  • healthLoss: int
  • armorLoss: int

Example

mp.events.add("playerDamage", (player, healthLoss, armorLoss) => {
 // Do what you want.
});