Gameplay::getModelDimensions: Difference between revisions

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Gets the dimensions of a model.<br><br>Calculate (maximum - minimum) to get the size, in which case, Y will be how long the model is.<br><br>Example from the scripts: GAMEPLAY::GET_MODEL_DIMENSIONS(ENTITY::GET_ENTITY_MODEL(PLAYER::PLAYER_PED_ID()), &amp;v_1A, &amp;v_17);
Gets the dimensions of a model.<br><br>Calculate (maximum - minimum) to get the size, in which case, Y will be how long the model is.<br><br>Example from the scripts: GAMEPLAY::GET_MODEL_DIMENSIONS(ENTITY::GET_ENTITY_MODEL(PLAYER::PLAYER_PED_ID()), &amp;v_1A, &amp;v_17);
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">gameplay.getModelDimensions(modelHash, minimum, maximum);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.gameplay.getModelDimensions(modelHash, minimum, maximum);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''modelHash:''' Model hash or name
*'''modelHash:''' Model hash or name
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Gameplay_function_c}}
{{Gameplay_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 21:06, 6 May 2017

Gets the dimensions of a model.

Calculate (maximum - minimum) to get the size, in which case, Y will be how long the model is.

Example from the scripts: GAMEPLAY::GET_MODEL_DIMENSIONS(ENTITY::GET_ENTITY_MODEL(PLAYER::PLAYER_PED_ID()), &v_1A, &v_17);

Syntax

mp.game.gameplay.getModelDimensions(modelHash, minimum, maximum);

Required Arguments

  • modelHash: Model hash or name
  • minimum: Vector3
  • maximum: Vector3

Return value

  • object: minimum, maximum

Example

// todo

See also

Template:Gameplay s function c