Dlc2::nullify: Difference between revisions

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Sets the value of the specified variable to 0.<br>Always returns true.<br><br>bool _NULLIFY(void* variable, int unused)<br>{<br>    *variable = NULL;<br>    return true;<br>}
Sets the value of the specified variable to 0.<br>Always returns true.<br><br>bool _NULLIFY(void* variable, int unused)<br>{<br>    *variable = NULL;<br>    return true;<br>}
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">dlc2.nullify(variable, unused);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.dlc2.nullify(variable, unused);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''variable:''' unknown (to be checked)
*'''variable:''' unknown (to be checked)
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Dlc2_function_c}}
{{Dlc2_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:06, 6 May 2017

Sets the value of the specified variable to 0.
Always returns true.

bool _NULLIFY(void* variable, int unused)
{
*variable = NULL;
return true;
}

Syntax

mp.game.dlc2.nullify(variable, unused);

Required Arguments

  • variable: unknown (to be checked)
  • unused: unknown (to be checked)

Return value

  • Boolean

Example

// todo

See also

Template:Dlc2 s function c