Pathfind::getStreetNameAtCoord: Difference between revisions
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Determines the name of the street which is the closest to the given coordinates.<br><br>x,y,z - the coordinates of the street<br>streetName - returns a hash to the name of the street the coords are on<br>crossingRoad - if the coordinates are on an intersection, a hash to the name of the crossing road<br><br>Note: the names are returned as hashes, the strings can be returned using the function UI::GET_STREET_NAME_FROM_HASH_KEY. | Determines the name of the street which is the closest to the given coordinates.<br><br>x,y,z - the coordinates of the street<br>streetName - returns a hash to the name of the street the coords are on<br>crossingRoad - if the coordinates are on an intersection, a hash to the name of the crossing road<br><br>Note: the names are returned as hashes, the strings can be returned using the function UI::GET_STREET_NAME_FROM_HASH_KEY. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">pathfind.getStreetNameAtCoord(x, y, z, streetName, crossingRoad);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.pathfind.getStreetNameAtCoord(x, y, z, streetName, crossingRoad);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''x:''' float | *'''x:''' float | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Pathfind_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Revision as of 21:28, 6 May 2017
Determines the name of the street which is the closest to the given coordinates.
x,y,z - the coordinates of the street
streetName - returns a hash to the name of the street the coords are on
crossingRoad - if the coordinates are on an intersection, a hash to the name of the crossing road
Note: the names are returned as hashes, the strings can be returned using the function UI::GET_STREET_NAME_FROM_HASH_KEY.
Syntax
mp.game.pathfind.getStreetNameAtCoord(x, y, z, streetName, crossingRoad);
Required Arguments
- x: float
- y: float
- z: float
- streetName: Hash
- crossingRoad: Hash
Return value
- object: streetName, crossingRoad
Example
// todo