Gameplay::setUnkMapFlag: Difference between revisions
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Sets an unknown flag used by CScene in determining which entities from CMapData scene nodes to draw, similar to 9BAE5AD2508DF078 | Sets an unknown flag used by CScene in determining which entities from CMapData scene nodes to draw, similar to 9BAE5AD2508DF078. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">gameplay.setUnkMapFlag(flag);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.gameplay.setUnkMapFlag(flag);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''flag:''' int | *'''flag:''' int | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Gameplay_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Revision as of 21:12, 6 May 2017
Sets an unknown flag used by CScene in determining which entities from CMapData scene nodes to draw, similar to 9BAE5AD2508DF078.
Syntax
mp.game.gameplay.setUnkMapFlag(flag);
Required Arguments
- flag: int
Return value
- Undefined
Example
// todo