Fire::getPedInsideExplosionArea: Difference between revisions
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Returns a handle to the first entity within the a circle spawned inside the 2 points from a radius. It could return a ped or an entity, but the scripts expect a ped, but still check if it's a ped. | Returns a handle to the first entity within the a circle spawned inside the 2 points from a radius. It could return a ped or an entity, but the scripts expect a ped, but still check if it's a ped. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">fire.getPedInsideExplosionArea(explosionType, x1, y1, z1, x2, y2, z2, radius);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.fire.getPedInsideExplosionArea(explosionType, x1, y1, z1, x2, y2, z2, radius);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''explosionType:''' int | *'''explosionType:''' int | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Fire_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 21:06, 6 May 2017
Returns a handle to the first entity within the a circle spawned inside the 2 points from a radius. It could return a ped or an entity, but the scripts expect a ped, but still check if it's a ped.
Syntax
mp.game.fire.getPedInsideExplosionArea(explosionType, x1, y1, z1, x2, y2, z2, radius);
Required Arguments
- explosionType: int
- x1: float
- y1: float
- z1: float
- x2: float
- y2: float
- z2: float
- radius: float
Return value
- Entity handle or object
Example
// todo