Cutscene::setCutsceneOrigin: Difference between revisions

From RAGE Multiplayer Wiki
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p3 could be heading. Needs more research.
p3 could be heading. Needs more research.
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">cutscene.setCutsceneOrigin(p0, p1, p2, p3, p4);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.cutscene.setCutsceneOrigin(p0, p1, p2, p3, p4);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''p0:''' unknown (to be checked)
*'''p0:''' unknown (to be checked)
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Cutscene_function_c}}
{{Cutscene_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 21:05, 6 May 2017

p3 could be heading. Needs more research.

Syntax

mp.game.cutscene.setCutsceneOrigin(p0, p1, p2, p3, p4);

Required Arguments

  • p0: unknown (to be checked)
  • p1: unknown (to be checked)
  • p2: unknown (to be checked)
  • p3: unknown (to be checked)
  • p4: unknown (to be checked)

Return value

  • Undefined

Example

// todo

See also

Template:Cutscene s function c