Worldprobe::startShapeTestCapsule: Difference between revisions

From RAGE Multiplayer Wiki
(yay)
 
(yay)
 
Line 1: Line 1:
Raycast from point to point, where the ray has a radius. <br><br>flags:<br>vehicles=10<br>peds =12<br><br>Iterating through flags yields many ped / vehicle/ object combinations<br><br>p9 = 7, but no idea what it does<br><br>Entity is an entity to ignore
Raycast from point to point, where the ray has a radius. <br><br>flags:<br>vehicles=10<br>peds =12<br><br>Iterating through flags yields many ped / vehicle/ object combinations<br><br>p9 = 7, but no idea what it does<br><br>Entity is an entity to ignore
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">worldprobe.startShapeTestCapsule(x1, y1, z1, x2, y2, z2, radius, flags, entity, p9);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.worldprobe.startShapeTestCapsule(x1, y1, z1, x2, y2, z2, radius, flags, entity, p9);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''x1:''' float
*'''x1:''' float
Line 17: Line 17:
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Worldprobe_function_c}}
{{Worldprobe_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:35, 6 May 2017

Raycast from point to point, where the ray has a radius.

flags:
vehicles=10
peds =12

Iterating through flags yields many ped / vehicle/ object combinations

p9 = 7, but no idea what it does

Entity is an entity to ignore

Syntax

mp.game.worldprobe.startShapeTestCapsule(x1, y1, z1, x2, y2, z2, radius, flags, entity, p9);

Required Arguments

  • x1: float
  • y1: float
  • z1: float
  • x2: float
  • y2: float
  • z2: float
  • radius: float
  • flags: int
  • entity: Entity handle or object
  • p9: int

Return value

  • int

Example

// todo

See also

Template:Worldprobe s function c