Gameplay::clearAreaOfEverything: Difference between revisions
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GAMEPLAY::_0x957838AAF91BD12D(x, y, z, radius, false, false, false, false); seem to make all objects go away, peds, vehicles etc. All booleans set to true doesn't seem to change anything. | GAMEPLAY::_0x957838AAF91BD12D(x, y, z, radius, false, false, false, false); seem to make all objects go away, peds, vehicles etc. All booleans set to true doesn't seem to change anything. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">gameplay.clearAreaOfEverything(x, y, z, radius, p4, p5, p6, p7);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.gameplay.clearAreaOfEverything(x, y, z, radius, p4, p5, p6, p7);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''x:''' float | *'''x:''' float | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Gameplay_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Revision as of 21:07, 6 May 2017
GAMEPLAY::_0x957838AAF91BD12D(x, y, z, radius, false, false, false, false); seem to make all objects go away, peds, vehicles etc. All booleans set to true doesn't seem to change anything.
Syntax
mp.game.gameplay.clearAreaOfEverything(x, y, z, radius, p4, p5, p6, p7);
Required Arguments
- x: float
- y: float
- z: float
- radius: float
- p4: Boolean
- p5: Boolean
- p6: Boolean
- p7: Boolean
Return value
- Undefined
Example
// todo