Decisionevent::addShockingEventForEntity: Difference between revisions

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duration is float here<br><br>Event types - camx.me/gtav/tasks/shockingevents.txt
duration is float here<br><br>Event types - camx.me/gtav/tasks/shockingevents.txt
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">decisionevent.addShockingEventForEntity(type, entity, duration);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.decisionevent.addShockingEventForEntity(type, entity, duration);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''type:''' int
*'''type:''' int
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Decisionevent_function_c}}
{{Decisionevent_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:05, 6 May 2017

duration is float here

Event types - camx.me/gtav/tasks/shockingevents.txt

Syntax

mp.game.decisionevent.addShockingEventForEntity(type, entity, duration);

Required Arguments

  • type: int
  • entity: Entity handle or object
  • duration: float

Return value

  • ScrHandle

Example

// todo

See also

Template:Decisionevent s function c