Fire::getClosestFirePos: Difference between revisions
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Returns TRUE if it found something. FALSE if not. | Returns TRUE if it found something. FALSE if not. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">fire.getClosestFirePos(outPosition, x, y, z);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.fire.getClosestFirePos(outPosition, x, y, z);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''outPosition:''' Vector3 | *'''outPosition:''' Vector3 | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Fire_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Revision as of 21:06, 6 May 2017
Returns TRUE if it found something. FALSE if not.
Syntax
mp.game.fire.getClosestFirePos(outPosition, x, y, z);
Required Arguments
- outPosition: Vector3
- x: float
- y: float
- z: float
Return value
- Vector3
Example
// todo