Cutscene::setCutscenePedPropVariation: Difference between revisions

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Thanks R*! ;)<br><br>if ((l_161 == 0) || (l_161 == 2)) {<br>    sub_2ea27('Trying to set Jimmy prop variation');<br>    CUTSCENE::_0546524ADE2E9723('Jimmy_Boston', 1, 0, 0, 0);<br>}
Thanks R*! ;)<br><br>if ((l_161 == 0) || (l_161 == 2)) {<br>    sub_2ea27('Trying to set Jimmy prop variation');<br>    CUTSCENE::_0546524ADE2E9723('Jimmy_Boston', 1, 0, 0, 0);<br>}
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">cutscene.setCutscenePedPropVariation(cutsceneEntName, p1, p2, p3, modelHash);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.cutscene.setCutscenePedPropVariation(cutsceneEntName, p1, p2, p3, modelHash);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''cutsceneEntName:''' String
*'''cutsceneEntName:''' String
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Cutscene_function_c}}
{{Cutscene_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 21:05, 6 May 2017

Thanks R*! ;)

if ((l_161 == 0) || (l_161 == 2)) {
sub_2ea27('Trying to set Jimmy prop variation');
CUTSCENE::_0546524ADE2E9723('Jimmy_Boston', 1, 0, 0, 0);
}

Syntax

mp.game.cutscene.setCutscenePedPropVariation(cutsceneEntName, p1, p2, p3, modelHash);

Required Arguments

  • cutsceneEntName: String
  • p1: int
  • p2: int
  • p3: int
  • modelHash: Model hash or name

Return value

  • Undefined

Example

// todo

See also

Template:Cutscene s function c