Camera::Camera: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
Creates a camera. | |||
==Syntax== | |||
<pre> | |||
mp.cameras.new(name, position, rotation, fov); | |||
</pre> | |||
==Parameters== | ==Parameters== | ||
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*'''rotation''': {{RageType|Vector3}} | *'''rotation''': {{RageType|Vector3}} | ||
*'''fov''': {{RageType|Int}} | *'''fov''': {{RageType|Int}} | ||
==Example== | ==Example== | ||
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<div class="header" style="background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;"> | <div class="header" style="background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;"> | ||
<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div> | <div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div> | ||
< | <pre> | ||
let sceneryCamera = mp.cameras.new('default', new mp.Vector3(-485, 1095.75, 323.85), new mp.Vector3(0,0,0), 40); | let sceneryCamera = mp.cameras.new('default', new mp.Vector3(-485, 1095.75, 323.85), new mp.Vector3(0,0,0), 40); | ||
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sceneryCamera.setActive(true); | sceneryCamera.setActive(true); | ||
mp.game.cam.renderScriptCams(true, false, 0, true, false); | mp.game.cam.renderScriptCams(true, false, 0, true, false); | ||
</ | </pre> | ||
</div> | </div> | ||
==See Also== | ==See Also== | ||
{{Camera_definition_c}} | {{Camera_definition_c}} | ||
[[Category:Clientside API]] | |||
[[Category:Camera API]] | |||
Revision as of 13:01, 29 September 2018
Creates a camera.
Syntax
mp.cameras.new(name, position, rotation, fov);
Parameters
- name: String
- position: Vector3
- rotation: Vector3
- fov: Int
Example
Creates a camera and sets it to look towards a location
Client-Side
let sceneryCamera = mp.cameras.new('default', new mp.Vector3(-485, 1095.75, 323.85), new mp.Vector3(0,0,0), 40);
sceneryCamera.pointAtCoord(402.8664, -996.4108, -98.5); //Changes the rotation of the camera to point towards a location
sceneryCamera.setActive(true);
mp.game.cam.renderScriptCams(true, false, 0, true, false);
See Also
- Functions:
- Camera::Camera
- Camera.animatedShake
- Camera.attachTo
- Camera.attachToPedBone
- Camera.destroy
- Camera.detach
- Camera.doesExist
- Camera.getAnimCurrentPhase
- Camera.getCoord
- Camera.getDirection
- Camera.getFarClip
- Camera.getFarDof
- Camera.getFov
- Camera.getNearClip
- Camera.getRot
- Camera.getSplinePhase
- Camera.isActive
- Camera.isInterpolating
- Camera.isPlayingAnim
- Camera.isRendering
- Camera.isShaking
- Camera.playAnim
- Camera.pointAt
- Camera.pointAtCoord
- Camera.pointAtPedBone
- Camera.setActive
- Camera.setActiveWithInterp
- Camera.setAffectsAiming
- Camera.setAnimCurrentPhase
- Camera.setCoord
- Camera.setDebugName
- Camera.setDofFnumberOfLens
- Camera.setDofFocusDistanceBias
- Camera.setDofMaxNearInFocusDistance
- Camera.setDofMaxNearInFocusDistanceBlendLevel
- Camera.setDofPlanes
- Camera.setDofStrength
- Camera.setFarClip
- Camera.setFarDof
- Camera.setFov
- Camera.setInheritRollVehicle
- Camera.setMotionBlurStrength
- Camera.setNearClip
- Camera.setNearDof
- Camera.setParams
- Camera.setRot
- Camera.setShakeAmplitude
- Camera.setUseShallowDofMode
- Camera.shake
- Camera.stopPointing
- Camera.stopShaking
- Camera.setDofParam
- Camera.getDofParam
- Properties: