Player::setHealthRechargeMultiplier: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">mp.game.player.setHealthRechargeMultiplier(regenRate);</syntaxhighlight>
<pre>mp.game.player.setHealthRechargeMultiplier(regenRate);</pre>
 
=== Required Arguments ===
=== Required Arguments ===
*'''regenRate:''' float
*'''regenRate:''' float
===Return value===
===Return value===
*'''Undefined'''
*'''Undefined'''
==Example==
==Example==
<div class="header" style="background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;">
{{ClientsideCode|
<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div>
<pre>
<syntaxhighlight lang="javascript">
 
mp.events.add('playerReady', () => {
mp.events.add('playerReady', () => {


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});
});
 
</pre>
</syntaxhighlight>
}}
</div>


==See also==
==See also==

Revision as of 13:22, 26 October 2018

NOTICE: After changing the local model (mp.players.local.model), this function must be called again

Syntax

mp.game.player.setHealthRechargeMultiplier(regenRate);

Required Arguments

  • regenRate: float

Return value

  • Undefined

Example

Client-Side
mp.events.add('playerReady', () => {

    // remove health regeneration
    mp.game.player.setHealthRechargeMultiplier(0.0);

    // set health regeneration to default
    mp.game.player.setHealthRechargeMultiplier(1.0);

});

See also