Camera::setParams: Difference between revisions

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*'''Undefined'''
*'''Undefined'''
==Example==
==Example==
<div class="header" style="background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;">
<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div>
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
let gameplayCam = mp.cameras.new ( "gameplay" );
let gameplayCam = mp.cameras.new ( "gameplay" );
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</syntaxhighlight>
</syntaxhighlight>
</div>
==See also==
==See also==
{{Camera_definition_c}}
{{Camera_definition_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]

Revision as of 23:04, 15 June 2018

Syntax

camera.setParams(x, y, z, rx, ry, rz, fov, duration, p9, p10, p11);

Required Arguments

  • x: float
  • y: float
  • z: float
  • rx: float
  • ry: float
  • rz: float
  • fov: float
  • duration: number
  • p9: number
  • p10: number
  • p11: number

Return value

  • Undefined

Example

Client-Side
let gameplayCam = mp.cameras.new ( "gameplay" );
let pos = gameplayCam.getCoord();
let rot = gameplayCam.getRot ( 2 );
let fov = gameplayCam.getFov();

testCam.setParams ( pos.x, pos.y, pos.z, rot.x, rot.y, rot.z, fov, 5000, 1, 1, 2 );

See also