Player::setHealthRechargeMultiplier: Difference between revisions

From RAGE Multiplayer Wiki
No edit summary
mNo edit summary
Line 10: Line 10:
<div class="header" style="background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;">
<div class="header" style="background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;">
<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div>
<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div>
<syntaxhighlight lang="javascript" highlight="5">
<syntaxhighlight lang="javascript">


mp.events.add('playerReady', () => {
mp.events.add('playerReady', () => {

Revision as of 23:16, 15 June 2018

NOTICE: After changing the local model (mp.players.local.model), this function must be called again

Syntax

mp.game.player.setHealthRechargeMultiplier(regenRate);

Required Arguments

  • regenRate: float

Return value

  • Undefined

Example

Client-Side
mp.events.add('playerReady', () => {

    // remove health regeneration
    mp.game.player.setHealthRechargeMultiplier(0.0);

    // set health regeneration to default
    mp.game.player.setHealthRechargeMultiplier(1.0);

});

See also