Player::setHealthRechargeMultiplier: Difference between revisions

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NOTICE: After changing the local model (mp.players.local.model), this function must be called again


==Syntax==
==Syntax==

Revision as of 17:25, 14 June 2018

NOTICE: After changing the local model (mp.players.local.model), this function must be called again

Syntax

mp.game.player.setHealthRechargeMultiplier(regenRate);

Required Arguments

  • regenRate: float

Return value

  • Undefined

Example

Client-Side
mp.events.add('playerReady', () => {

    // remove health regeneration
    mp.game.player.setHealthRechargeMultiplier(0.0);

    // set health regeneration to default
    mp.game.player.setHealthRechargeMultiplier(1.0);

});

See also