Player::setHealthRechargeMultiplier: Difference between revisions

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<syntaxhighlight lang="javascript" highlight="5">


mp.events.add('guiReady', () => {
mp.events.add('playerReady', () => {


     // remove health regeneration
     // remove health regeneration

Revision as of 06:39, 14 June 2018

Syntax

mp.game.player.setHealthRechargeMultiplier(regenRate);

Required Arguments

  • regenRate: float

Return value

  • Undefined

Example

Client-Side
mp.events.add('playerReady', () => {

    // remove health regeneration
    mp.game.player.setHealthRechargeMultiplier(0.0);

    // set health regeneration to default
    mp.game.player.setHealthRechargeMultiplier(1.0);

});

See also