Fire::startScriptFire: Difference between revisions
| Line 15: | Line 15: | ||
//Client event | //Client event | ||
mp.events.add('StartFire', (posX, posY, posZ,maxChilderen,gasPowerd) => { | mp.events.add('StartFire', (posX, posY, posZ,maxChilderen,gasPowerd) => { | ||
// The fireId is a int | // The fireId is a int | ||
let fireId = mp.game.fire.startScriptFire(posX, posY, posZ, maxChilderen, gasPowerd); | let fireId = mp.game.fire.startScriptFire(posX, posY, posZ, maxChilderen, gasPowerd); | ||
Revision as of 12:55, 24 May 2018
Starts a fire:
xyz: Location of fire
maxChildren: The max amount of times a fire can spread to other objects. Must be 25 or less, or the function will do nothing.
isGasFire: Whether or not the fire is powered by gasoline.
Syntax
mp.game.fire.startScriptFire(X, Y, Z, maxChildren, isGasFire);
Required Arguments
- X: float
- Y: float
- Z: float
- maxChildren: int
- isGasFire: Boolean
Return value
- int
Example
//Client event
mp.events.add('StartFire', (posX, posY, posZ,maxChilderen,gasPowerd) => {
// The fireId is a int
let fireId = mp.game.fire.startScriptFire(posX, posY, posZ, maxChilderen, gasPowerd);
});