Blip::Blip: Difference between revisions
MrPancakers (talk | contribs) m (Changed layout, made example simpler.) |
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*'''drawDistance''': {{RageType|Float}} | *'''drawDistance''': {{RageType|Float}} | ||
*'''shortRange''': {{RageType|Boolean}}: Auto-hide on the minimap | *'''shortRange''': {{RageType|Boolean}}: Auto-hide on the minimap | ||
*'''rotation''': {{RageType| | *'''rotation''': {{RageType|Float}} | ||
*'''dimension''': {{RageType|Int}} | *'''dimension''': {{RageType|Int}} | ||
Revision as of 13:24, 31 May 2018
Shared
Creates a blip to display on your map & minimap.
Syntax
mp.blips.new(sprite, position,
{
name: name,
scale: scale,
color: color,
alpha: alpha,
drawDistance: drawDistance,
shortRange: shortRange,
rotation: rotation,
dimension: dimension,
});
Parameters
- *sprite: Int (Blip sprites)
- *position: Vector3
- name: String
- scale: Float
- color: Color ID (Blip colors)
- alpha: Int [0:255]
- drawDistance: Float
- shortRange: Boolean: Auto-hide on the minimap
- rotation: Float
- dimension: Int
* = Required
Examples
This creates a blip at the police station. The blip is assigned to the variable policeBlip.
let policeBlip = mp.blips.new(60, new mp.Vector3(427.95, -981.05, 0),
{
name: 'Los Santos Police Station',
color: 3,
shortRange: true,
});
See Also
- Functions
- Properties