PlayerQuit: Difference between revisions
No edit summary |
|||
| Line 11: | Line 11: | ||
=='''Example'''== | =='''Example'''== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
function | function playerQuitHandler(player, exitType, reason) { | ||
if (exitType != "kicked") { | |||
var str = player.name + " quit."; | |||
} else { | |||
var str = player.name + " kicked. Reason: " + reason; | |||
} | |||
} | } | ||
mp.events.add( | mp.events.add( | ||
{ | { | ||
"playerQuit": | "playerQuit": playerQuitHandler | ||
}); | }); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 21:41, 27 December 2016
This event is triggered when a player quit from the server.
Parameters
- player - player, which quit from the server.
- exitType - exit type from the server:
- disconnect
- timeout
- kicked
- reason - reason of quit from the server if exit type is "kicked".
Example
function playerQuitHandler(player, exitType, reason) {
if (exitType != "kicked") {
var str = player.name + " quit.";
} else {
var str = player.name + " kicked. Reason: " + reason;
}
}
mp.events.add(
{
"playerQuit": playerQuitHandler
});