PlayerQuit: Difference between revisions

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=='''Example'''==
=='''Example'''==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
function playerJoinHandler(player) {
function playerQuitHandler(player, exitType, reason) {
   console.log(player.name + " joined to server.");
   if (exitType != "kicked") {
    var str = player.name + " quit.";
  } else {
    var str = player.name + " kicked. Reason: " + reason;
  }
}
}


mp.events.add(
mp.events.add(
{
{
   "playerQuit": playerJoinHandler
   "playerQuit": playerQuitHandler


});
});
</syntaxhighlight>
</syntaxhighlight>

Revision as of 21:41, 27 December 2016

This event is triggered when a player quit from the server.

Parameters

  • player - player, which quit from the server.
  • exitType - exit type from the server:
    • disconnect
    • timeout
    • kicked
  • reason - reason of quit from the server if exit type is "kicked".

Example

function playerQuitHandler(player, exitType, reason) {
  if (exitType != "kicked") {
    var str = player.name + " quit.";
  } else {
    var str = player.name + " kicked. Reason: " + reason;
  }
}

mp.events.add(
{
  "playerQuit": playerQuitHandler

});