Rope::setDisableFragDamage: Difference between revisions

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sometimes used used with NET_TO_OBJ<br>hash collision last 2 words
sometimes used used with NET_TO_OBJ<br>hash collision last 2 words
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">rope.setDisableFragDamage(object, toggle);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.rope.setDisableFragDamage(object, toggle);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''object:''' Object handle or object
*'''object:''' Object handle or object
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Rope_function_c}}
{{Rope_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 21:31, 6 May 2017

sometimes used used with NET_TO_OBJ
hash collision last 2 words

Syntax

mp.game.rope.setDisableFragDamage(object, toggle);

Required Arguments

  • object: Object handle or object
  • toggle: Boolean

Return value

  • Undefined

Example

// todo

See also

Template:Rope s function c