Gui.takeScreenshot: Difference between revisions
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Takes screenshot of game screen and puts at /screenshots/ip_port folder. Accessible in CEF via | Takes screenshot of game screen and puts at /screenshots/ip_port folder. Accessible in CEF via screenshots:// scheme. (Will be available in 0.4) | ||
Edit: You can also use '''http://screenshots/name.png''' as a fetcher for your screen shot in CEF | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">gui.takeScreenshot(name, type, quality, compQuality);</syntaxhighlight> | <syntaxhighlight lang="javascript">gui.takeScreenshot(name, type, quality, compQuality);</syntaxhighlight> | ||
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*'''type:''' Type of screenshot (0 - JPG, 1 - PNG, 2 - BMP) | *'''type:''' Type of screenshot (0 - JPG, 1 - PNG, 2 - BMP) | ||
*'''quality:''' Quality (0 - 100) | *'''quality:''' Quality (0 - 100) | ||
*'''compressionQuality:''' Compression quality (0 - | *'''compressionQuality:''' Compression quality (0 - 100) | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
mp.gui.takeScreenshot("random.png", 1, 100, 0); | mp.gui.takeScreenshot("random.png", 1, 100, 0); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==Screenshot to Base64== | |||
Use this code in CEF to get your image as base64 code and transfer it to server-side to save for future usage | |||
*'''URL must be http based format as i mentioned above''' | |||
<syntaxhighlight lang="javascript"> | |||
function toDataUrl(url, callback) { | |||
var xhr = new XMLHttpRequest(); | |||
xhr.onload = function() { | |||
var reader = new FileReader(); | |||
reader.onloadend = function() { | |||
callback(reader.result); | |||
} | |||
reader.readAsDataURL(xhr.response); | |||
}; | |||
xhr.open('GET', url); | |||
xhr.responseType = 'blob'; | |||
xhr.send(); | |||
} | |||
</syntaxhighlight> | |||
*Usage: | |||
<syntaxhighlight lang="javascript"> | |||
toDataUrl(url, (dataURL) => { | |||
alert(`DataURL IS: ${dataURL}`) | |||
}) | |||
</syntaxhighlight> | |||
==See also== | ==See also== | ||
{{ | {{Gui_definition_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
Latest revision as of 08:23, 9 October 2020
Takes screenshot of game screen and puts at /screenshots/ip_port folder. Accessible in CEF via screenshots:// scheme. (Will be available in 0.4)
Edit: You can also use http://screenshots/name.png as a fetcher for your screen shot in CEF
Syntax
gui.takeScreenshot(name, type, quality, compQuality);
Required Arguments
- name: String
- type: Type of screenshot (0 - JPG, 1 - PNG, 2 - BMP)
- quality: Quality (0 - 100)
- compressionQuality: Compression quality (0 - 100)
Example
mp.gui.takeScreenshot("random.png", 1, 100, 0);
Screenshot to Base64
Use this code in CEF to get your image as base64 code and transfer it to server-side to save for future usage
- URL must be http based format as i mentioned above
function toDataUrl(url, callback) {
var xhr = new XMLHttpRequest();
xhr.onload = function() {
var reader = new FileReader();
reader.onloadend = function() {
callback(reader.result);
}
reader.readAsDataURL(xhr.response);
};
xhr.open('GET', url);
xhr.responseType = 'blob';
xhr.send();
}
- Usage:
toDataUrl(url, (dataURL) => {
alert(`DataURL IS: ${dataURL}`)
})