EntityStreamOut: Difference between revisions

From RAGE Multiplayer Wiki
(Created page with "{{ClientSide}} This event is called everytime a entity goes out of player's streaming range. == Syntax == <syntaxhighlight lang="javascript"> mp.events.add('entityStreamOut...")
 
mNo edit summary
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{ClientSide}}
This event is called everytime a entity goes out of player's streaming range.


This event is called everytime a entity goes out of player's streaming range.
{{ClientsideCsJsEvent}}
{{CSharpContainer|
<syntaxhighlight lang="c#">
public delegate void OnEntityStreamOutDelegate(Entity entity);
</syntaxhighlight>
{{Parameters}}
* '''entity''' - the streamed entity, expects '''RAGE.Elements.Entity'''


== Syntax ==
{{Example}}
The example below sends a message to client when an entity leave the stream range, showing the entity model, position and remoteId.
<syntaxhighlight lang="c#">
Events.OnEntityStreamOut += OnEntityStreamOut;
</syntaxhighlight>
<syntaxhighlight lang="c#">
public void OnEntityStreamOut(RAGE.Elements.Entity entity)
{
    RAGE.Chat.Output($"{entity.Model} streamed out at {entity.Position} with serverside id:{entity.RemoteId}");
}
</syntaxhighlight>
}}


{{JSContainer|
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
mp.events.add('entityStreamOut', (entity) => {});
mp.events.add('entityStreamOut', (entity) => {});
</syntaxhighlight>
</syntaxhighlight>


=== Parameters ===
{{Parameters}}
* '''entity''': The entity handler, output expects <span style="color: #408DAE"><b>any</b></span> type.
* '''entity''': The entity handler, output expects '''any''' type.
 
== Examples ==


{{Example}}
The example below shows up a message for a player when an entity streams out.
The example below shows up a message for a player when an entity streams out.


<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
mp.events.add('playerResurrect', () => {
mp.events.add('entityStreamOut', (entity) => {
     mp.gui.chat.push('Entity is gone, but never gonna give you up, never gonna let you down...');
     mp.gui.chat.push('Entity is gone, but never gonna give you up, never gonna let you down...');
});
});
</syntaxhighlight>
</syntaxhighlight>
}}
[[Category:Entity API]]
[[Category:Client-side Event]]

Latest revision as of 11:06, 30 April 2019

This event is called everytime a entity goes out of player's streaming range.

Client-Side Event

 C#  JavaScript


C# Syntax

public delegate void OnEntityStreamOutDelegate(Entity entity);

Parameters

  • entity - the streamed entity, expects RAGE.Elements.Entity

Example

The example below sends a message to client when an entity leave the stream range, showing the entity model, position and remoteId.

Events.OnEntityStreamOut += OnEntityStreamOut;
public void OnEntityStreamOut(RAGE.Elements.Entity entity)
{
    RAGE.Chat.Output($"{entity.Model} streamed out at {entity.Position} with serverside id:{entity.RemoteId}");
}


JavaScript Syntax

mp.events.add('entityStreamOut', (entity) => {});

Parameters

  • entity: The entity handler, output expects any type.

Example

The example below shows up a message for a player when an entity streams out.

mp.events.add('entityStreamOut', (entity) => {
    mp.gui.chat.push('Entity is gone, but never gonna give you up, never gonna let you down...');
});