Events::add: Difference between revisions

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Returning true will destroy automatically the event handler.
Returning true will destroy automatically the event handler.


<br>{{SharedFunction}}
{{CSharpContainer|
<pre>
RAGE.Events.Add(string eventName, RAGE.Events.CallDelegate handler);
</pre>
}}
{{JSContainer|
==Syntax==
==Syntax==
{{Shared}}
<pre>
<syntaxhighlight lang="javascript">
events.add(name, ...arguments);
events.add(name, ...arguments);
events.add( associativeArray );
events.add( associativeArray );
</syntaxhighlight>  
</pre>  


==Example==
==Example==
<syntaxhighlight lang="javascript">
{{SharedCode|
<pre>
function onPlayerDeath(player, reason, killer)
function onPlayerDeath(player, reason, killer)
{
{
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     "playerDeath" : onPlayerDeath
     "playerDeath" : onPlayerDeath
});
});
</syntaxhighlight>
</pre>
 
}}
}}
==See Also==
==See Also==
{{Event_functions}}
{{Event_functions}}

Latest revision as of 08:16, 26 December 2022

This function registers event handlers.

Returning true will destroy automatically the event handler.


Shared
Function

 C#  JavaScript



C# Syntax

RAGE.Events.Add(string eventName, RAGE.Events.CallDelegate handler);


JavaScript Syntax

Syntax

events.add(name, ...arguments);
events.add( associativeArray );

Example

Shared
function onPlayerDeath(player, reason, killer)
{
    console.log(player.name + " died.");
}

mp.events.add(
{
    "playerJoin" : player =>
    {
         console.log("New player: " + player.name);
    },

    "playerQuit" : (player, reason) =>
    {
         console.log(player.name + " quit");
    },

    "playerDeath" : onPlayerDeath
});


See Also