Events::add: Difference between revisions
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Returning true will destroy automatically the event handler. | Returning true will destroy automatically the event handler. | ||
<br>{{SharedFunction}} | |||
{{CSharpContainer| | |||
<pre> | |||
RAGE.Events.Add(string eventName, RAGE.Events.CallDelegate handler); | |||
</pre> | |||
}} | |||
{{JSContainer| | |||
==Syntax== | ==Syntax== | ||
< | <pre> | ||
events.add(name, ...arguments); | events.add(name, ...arguments); | ||
events.add( associativeArray ); | events.add( associativeArray ); | ||
</ | </pre> | ||
==Example== | ==Example== | ||
< | {{SharedCode| | ||
<pre> | |||
function onPlayerDeath(player, reason, killer) | function onPlayerDeath(player, reason, killer) | ||
{ | { | ||
| Line 30: | Line 40: | ||
"playerDeath" : onPlayerDeath | "playerDeath" : onPlayerDeath | ||
}); | }); | ||
</ | </pre> | ||
}} | |||
}} | |||
==See Also== | ==See Also== | ||
{{Event_functions}} | {{Event_functions}} | ||
Latest revision as of 08:16, 26 December 2022
This function registers event handlers.
Returning true will destroy automatically the event handler.
C# Syntax
RAGE.Events.Add(string eventName, RAGE.Events.CallDelegate handler);
JavaScript Syntax
Syntax
events.add(name, ...arguments); events.add( associativeArray );
Example
Shared
function onPlayerDeath(player, reason, killer)
{
console.log(player.name + " died.");
}
mp.events.add(
{
"playerJoin" : player =>
{
console.log("New player: " + player.name);
},
"playerQuit" : (player, reason) =>
{
console.log(player.name + " quit");
},
"playerDeath" : onPlayerDeath
});
See Also
- Functions
- Properties