Template:Entity functions c: Difference between revisions
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*[[ | *[[GameEntity::doesExist|mp.game.entity.doesExist]] | ||
*[[ | *[[GameEntity::doesBelongToThisScript|mp.game.entity.doesBelongToThisScript]] | ||
*[[ | *[[GameEntity::doesHaveDrawable|mp.game.entity.doesHaveDrawable]] | ||
*[[ | *[[GameEntity::doesHavePhysics|mp.game.entity.doesHavePhysics]] | ||
*[[ | *[[GameEntity::hasAnimFinished|mp.game.entity.hasAnimFinished]] | ||
*[[ | *[[GameEntity::hasBeenDamagedByAnyObject|mp.game.entity.hasBeenDamagedByAnyObject]] | ||
*[[ | *[[GameEntity::hasBeenDamagedByAnyPed|mp.game.entity.hasBeenDamagedByAnyPed]] | ||
*[[ | *[[GameEntity::hasBeenDamagedByAnyVehicle|mp.game.entity.hasBeenDamagedByAnyVehicle]] | ||
*[[ | *[[GameEntity::hasBeenDamagedByEntity|mp.game.entity.hasBeenDamagedByEntity]] | ||
*[[ | *[[GameEntity::hasClearLosToEntity|mp.game.entity.hasClearLosToEntity]] | ||
*[[ | *[[GameEntity::hasClearLosToEntity2|mp.game.entity.hasClearLosToEntity2]] | ||
*[[ | *[[GameEntity::hasClearLosToEntityInFront|mp.game.entity.hasClearLosToEntityInFront]] | ||
*[[ | *[[GameEntity::hasCollidedWithAnything|mp.game.entity.hasCollidedWithAnything]] | ||
*[[ | *[[GameEntity::getLastMaterialHitBy|mp.game.entity.getLastMaterialHitBy]] | ||
*[[ | *[[GameEntity::getCollisionNormalOfLastHitFor|mp.game.entity.getCollisionNormalOfLastHitFor]] | ||
*[[ | *[[GameEntity::forceAiAndAnimationUpdate|mp.game.entity.forceAiAndAnimationUpdate]] | ||
*[[ | *[[GameEntity::getAnimCurrentTime|mp.game.entity.getAnimCurrentTime]] | ||
*[[ | *[[GameEntity::getAnimTotalTime|mp.game.entity.getAnimTotalTime]] | ||
*[[ | *[[GameEntity::getAnimDuration|mp.game.entity.getAnimDuration]] | ||
*[[ | *[[GameEntity::getEntityAnimDuration|mp.game.entity.getEntityAnimDuration]] | ||
*[[ | *[[GameEntity::getAttachedTo|mp.game.entity.getAttachedTo]] | ||
*[[ | *[[GameEntity::getCoords|mp.game.entity.getCoords]] | ||
*[[ | *[[GameEntity::getForwardVector|mp.game.entity.getForwardVector]] | ||
*[[ | *[[GameEntity::getForwardX|mp.game.entity.getForwardX]] | ||
*[[ | *[[GameEntity::getForwardY|mp.game.entity.getForwardY]] | ||
*[[ | *[[GameEntity::getHeading|mp.game.entity.getHeading]] | ||
*[[ | *[[GameEntity::getPhysicsHeading|mp.game.entity.getPhysicsHeading]] | ||
*[[ | *[[GameEntity::getHealth|mp.game.entity.getHealth]] | ||
*[[ | *[[GameEntity::getMaxHealth|mp.game.entity.getMaxHealth]] | ||
*[[ | *[[GameEntity::setMaxHealth|mp.game.entity.setMaxHealth]] | ||
*[[ | *[[GameEntity::getHeight|mp.game.entity.getHeight]] | ||
*[[ | *[[GameEntity::getHeightAboveGround|mp.game.entity.getHeightAboveGround]] | ||
*[[ | *[[GameEntity::getMatrix|mp.game.entity.getMatrix]] | ||
*[[ | *[[GameEntity::getModel|mp.game.entity.getModel]] | ||
*[[ | *[[GameEntity::getOffsetFromGivenWorldCoords|mp.game.entity.getOffsetFromGivenWorldCoords]] | ||
*[[ | *[[GameEntity::getOffsetFromInWorldCoords|mp.game.entity.getOffsetFromInWorldCoords]] | ||
*[[ | *[[GameEntity::getPitch|mp.game.entity.getPitch]] | ||
*[[ | *[[GameEntity::getQuaternion|mp.game.entity.getQuaternion]] | ||
*[[ | *[[GameEntity::getRoll|mp.game.entity.getRoll]] | ||
*[[ | *[[GameEntity::getRotation|mp.game.entity.getRotation]] | ||
*[[ | *[[GameEntity::getRotationVelocity|mp.game.entity.getRotationVelocity]] | ||
*[[ | *[[GameEntity::getScript|mp.game.entity.getScript]] | ||
*[[ | *[[GameEntity::getSpeed|mp.game.entity.getSpeed]] | ||
*[[ | *[[GameEntity::getSpeedVector|mp.game.entity.getSpeedVector]] | ||
*[[ | *[[GameEntity::getUprightValue|mp.game.entity.getUprightValue]] | ||
*[[ | *[[GameEntity::getVelocity|mp.game.entity.getVelocity]] | ||
*[[ | *[[GameEntity::getObjectIndexFromIndex|mp.game.entity.getObjectIndexFromIndex]] | ||
*[[ | *[[GameEntity::getPedIndexFromIndex|mp.game.entity.getPedIndexFromIndex]] | ||
*[[ | *[[GameEntity::getVehicleIndexFromIndex|mp.game.entity.getVehicleIndexFromIndex]] | ||
*[[ | *[[GameEntity::getWorldPositionOfBone|mp.game.entity.getWorldPositionOfBone]] | ||
*[[ | *[[GameEntity::getNearestPlayerTo|mp.game.entity.getNearestPlayerTo]] | ||
*[[ | *[[GameEntity::getNearestPlayerToOnTeam|mp.game.entity.getNearestPlayerToOnTeam]] | ||
*[[ | *[[GameEntity::getType|mp.game.entity.getType]] | ||
*[[ | *[[GameEntity::getPopulationType|mp.game.entity.getPopulationType]] | ||
*[[ | *[[GameEntity::isAn|mp.game.entity.isAn]] | ||
*[[ | *[[GameEntity::isAnEntity|mp.game.entity.isAnEntity]] | ||
*[[ | *[[GameEntity::isAPed|mp.game.entity.isAPed]] | ||
*[[ | *[[GameEntity::isAMissionEntity|mp.game.entity.isAMissionEntity]] | ||
*[[ | *[[GameEntity::isAVehicle|mp.game.entity.isAVehicle]] | ||
*[[ | *[[GameEntity::isAnObject|mp.game.entity.isAnObject]] | ||
*[[ | *[[GameEntity::isAtCoord|mp.game.entity.isAtCoord]] | ||
*[[ | *[[GameEntity::isAtEntity|mp.game.entity.isAtEntity]] | ||
*[[ | *[[GameEntity::isAttached|mp.game.entity.isAttached]] | ||
*[[ | *[[GameEntity::isAttachedToAnyObject|mp.game.entity.isAttachedToAnyObject]] | ||
*[[ | *[[GameEntity::isAttachedToAnyPed|mp.game.entity.isAttachedToAnyPed]] | ||
*[[ | *[[GameEntity::isAttachedToAnyVehicle|mp.game.entity.isAttachedToAnyVehicle]] | ||
*[[ | *[[GameEntity::isAttachedToEntity|mp.game.entity.isAttachedToEntity]] | ||
*[[ | *[[GameEntity::isDead|mp.game.entity.isDead]] | ||
*[[ | *[[GameEntity::isInAir|mp.game.entity.isInAir]] | ||
*[[ | *[[GameEntity::isInAngledArea|mp.game.entity.isInAngledArea]] | ||
*[[ | *[[GameEntity::isInArea|mp.game.entity.isInArea]] | ||
*[[ | *[[GameEntity::isInZone|mp.game.entity.isInZone]] | ||
*[[ | *[[GameEntity::isInWater|mp.game.entity.isInWater]] | ||
*[[ | *[[GameEntity::getSubmergedLevel|mp.game.entity.getSubmergedLevel]] | ||
*[[ | *[[GameEntity::isOnScreen|mp.game.entity.isOnScreen]] | ||
*[[ | *[[GameEntity::isPlayingAnim|mp.game.entity.isPlayingAnim]] | ||
*[[ | *[[GameEntity::isStatic|mp.game.entity.isStatic]] | ||
*[[ | *[[GameEntity::isTouchingEntity|mp.game.entity.isTouchingEntity]] | ||
*[[ | *[[GameEntity::isTouchingModel|mp.game.entity.isTouchingModel]] | ||
*[[ | *[[GameEntity::isUpright|mp.game.entity.isUpright]] | ||
*[[ | *[[GameEntity::isUpsidedown|mp.game.entity.isUpsidedown]] | ||
*[[ | *[[GameEntity::isVisible|mp.game.entity.isVisible]] | ||
*[[ | *[[GameEntity::isVisibleToScript|mp.game.entity.isVisibleToScript]] | ||
*[[ | *[[GameEntity::isOccluded|mp.game.entity.isOccluded]] | ||
*[[ | *[[GameEntity::wouldBeOccluded|mp.game.entity.wouldBeOccluded]] | ||
*[[ | *[[GameEntity::wouldEntityBeOccluded|mp.game.entity.wouldEntityBeOccluded]] | ||
*[[ | *[[GameEntity::isWaitingForWorldCollision|mp.game.entity.isWaitingForWorldCollision]] | ||
*[[ | *[[GameEntity::applyForceToCenterOfMass|mp.game.entity.applyForceToCenterOfMass]] | ||
*[[ | *[[GameEntity::applyForceTo|mp.game.entity.applyForceTo]] | ||
*[[ | *[[GameEntity::attachToEntity|mp.game.entity.attachToEntity]] | ||
*[[ | *[[GameEntity::attachBoneToEntityBone|mp.game.entity.attachBoneToEntityBone]] | ||
*[[ | *[[GameEntity::attachBoneToEntityBonePhysically|mp.game.entity.attachBoneToEntityBonePhysically]] | ||
*[[ | *[[GameEntity::attachToEntityPhysically|mp.game.entity.attachToEntityPhysically]] | ||
*[[ | *[[GameEntity::processAttachments|mp.game.entity.processAttachments]] | ||
*[[ | *[[GameEntity::getBoneIndexByName|mp.game.entity.getBoneIndexByName]] | ||
*[[ | *[[GameEntity::clearLastDamageEntity|mp.game.entity.clearLastDamageEntity]] | ||
*[[ | *[[GameEntity::delete|mp.game.entity.delete]] | ||
*[[ | *[[GameEntity::detach|mp.game.entity.detach]] | ||
*[[ | *[[GameEntity::freezePosition|mp.game.entity.freezePosition]] | ||
*[[ | *[[GameEntity::setCleanupByEngine|mp.game.entity.setCleanupByEngine]] | ||
*[[ | *[[GameEntity::playAnim|mp.game.entity.playAnim]] | ||
*[[ | *[[GameEntity::playSynchronizedAnim|mp.game.entity.playSynchronizedAnim]] | ||
*[[ | *[[GameEntity::playSynchronizedMapAnim|mp.game.entity.playSynchronizedMapAnim]] | ||
*[[ | *[[GameEntity::playSynchronizedMapEntityAnim|mp.game.entity.playSynchronizedMapEntityAnim]] | ||
*[[ | *[[GameEntity::stopSynchronizedMapAnim|mp.game.entity.stopSynchronizedMapAnim]] | ||
*[[ | *[[GameEntity::stopSynchronizedMapEntityAnim|mp.game.entity.stopSynchronizedMapEntityAnim]] | ||
*[[ | *[[GameEntity::stopAnim|mp.game.entity.stopAnim]] | ||
*[[ | *[[GameEntity::stopSynchronizedAnim|mp.game.entity.stopSynchronizedAnim]] | ||
*[[ | *[[GameEntity::hasAnimEventFired|mp.game.entity.hasAnimEventFired]] | ||
*[[ | *[[GameEntity::findAnimEventPhase|mp.game.entity.findAnimEventPhase]] | ||
*[[ | *[[GameEntity::setAnimCurrentTime|mp.game.entity.setAnimCurrentTime]] | ||
*[[ | *[[GameEntity::setAnimSpeed|mp.game.entity.setAnimSpeed]] | ||
*[[ | *[[GameEntity::setAsMissionEntity|mp.game.entity.setAsMissionEntity]] | ||
*[[ | *[[GameEntity::setAsNoLongerNeeded|mp.game.entity.setAsNoLongerNeeded]] | ||
*[[ | *[[GameEntity::setPedAsNoLongerNeeded|mp.game.entity.setPedAsNoLongerNeeded]] | ||
*[[ | *[[GameEntity::setVehicleAsNoLongerNeeded|mp.game.entity.setVehicleAsNoLongerNeeded]] | ||
*[[ | *[[GameEntity::setObjectAsNoLongerNeeded|mp.game.entity.setObjectAsNoLongerNeeded]] | ||
*[[ | *[[GameEntity::setCanBeDamaged|mp.game.entity.setCanBeDamaged]] | ||
*[[ | *[[GameEntity::getCanBeDamaged|mp.game.entity.getCanBeDamaged]] | ||
*[[ | *[[GameEntity::setCanBeDamagedByRelationshipGroup|mp.game.entity.setCanBeDamagedByRelationshipGroup]] | ||
*[[ | *[[GameEntity::setCanBeTargetedWithoutLos|mp.game.entity.setCanBeTargetedWithoutLos]] | ||
*[[ | *[[GameEntity::setCollision|mp.game.entity.setCollision]] | ||
*[[ | *[[GameEntity::getCollisionDisabled|mp.game.entity.getCollisionDisabled]] | ||
*[[ | *[[GameEntity::setCompletelyDisableCollision|mp.game.entity.setCompletelyDisableCollision]] | ||
*[[ | *[[GameEntity::setCoords|mp.game.entity.setCoords]] | ||
*[[ | *[[GameEntity::setCoordsWithoutPlantsReset|mp.game.entity.setCoordsWithoutPlantsReset]] | ||
*[[ | *[[GameEntity::setCoordsNoOffset|mp.game.entity.setCoordsNoOffset]] | ||
*[[ | *[[GameEntity::setDynamic|mp.game.entity.setDynamic]] | ||
*[[ | *[[GameEntity::setHeading|mp.game.entity.setHeading]] | ||
*[[ | *[[GameEntity::setHealth|mp.game.entity.setHealth]] | ||
*[[ | *[[GameEntity::setInvincible|mp.game.entity.setInvincible]] | ||
*[[ | *[[GameEntity::setIsTargetPriority|mp.game.entity.setIsTargetPriority]] | ||
*[[ | *[[GameEntity::setLights|mp.game.entity.setLights]] | ||
*[[ | *[[GameEntity::setLoadCollisionFlag|mp.game.entity.setLoadCollisionFlag]] | ||
*[[ | *[[GameEntity::hasCollisionLoadedAround|mp.game.entity.hasCollisionLoadedAround]] | ||
*[[ | *[[GameEntity::setMaxSpeed|mp.game.entity.setMaxSpeed]] | ||
*[[ | *[[GameEntity::setOnlyDamagedByPlayer|mp.game.entity.setOnlyDamagedByPlayer]] | ||
*[[ | *[[GameEntity::setOnlyDamagedByRelationshipGroup|mp.game.entity.setOnlyDamagedByRelationshipGroup]] | ||
*[[ | *[[GameEntity::setProofs|mp.game.entity.setProofs]] | ||
*[[ | *[[GameEntity::getProofs|mp.game.entity.getProofs]] | ||
*[[ | *[[GameEntity::setQuaternion|mp.game.entity.setQuaternion]] | ||
*[[ | *[[GameEntity::setRecordsCollisions|mp.game.entity.setRecordsCollisions]] | ||
*[[ | *[[GameEntity::setRotation|mp.game.entity.setRotation]] | ||
*[[ | *[[GameEntity::setVisible|mp.game.entity.setVisible]] | ||
*[[ | *[[GameEntity::setVelocity|mp.game.entity.setVelocity]] | ||
*[[ | *[[GameEntity::setAngularVelocity|mp.game.entity.setAngularVelocity]] | ||
*[[ | *[[GameEntity::setHasGravity|mp.game.entity.setHasGravity]] | ||
*[[GameEntity::setLodDist|mp.game.entity.setLodDist]] | |||
*[[GameEntity::getLodDist|mp.game.entity.getLodDist]] | |||
*[[GameEntity::setAlpha|mp.game.entity.setAlpha]] | |||
*[[GameEntity::getAlpha|mp.game.entity.getAlpha]] | |||
*[[GameEntity::resetAlpha|mp.game.entity.resetAlpha]] | |||
*[[GameEntity::setAlwaysPrerender|mp.game.entity.setAlwaysPrerender]] | |||
*[[GameEntity::setRenderScorched|mp.game.entity.setRenderScorched]] | |||
*[[GameEntity::setTrafficlightOverride|mp.game.entity.setTrafficlightOverride]] | |||
*[[GameEntity::createModelSwap|mp.game.entity.createModelSwap]] | |||
*[[GameEntity::removeModelSwap|mp.game.entity.removeModelSwap]] | |||
*[[GameEntity::createModelHide|mp.game.entity.createModelHide]] | |||
*[[GameEntity::createModelHideExcludingScriptObjects|mp.game.entity.createModelHideExcludingScriptObjects]] | |||
*[[GameEntity::removeModelHide|mp.game.entity.removeModelHide]] | |||
*[[GameEntity::createForcedObject|mp.game.entity.createForcedObject]] | |||
*[[GameEntity::removeForcedObject|mp.game.entity.removeForcedObject]] | |||
*[[GameEntity::setNoCollisionEntity|mp.game.entity.setNoCollisionEntity]] | |||
*[[GameEntity::setMotionBlur|mp.game.entity.setMotionBlur]] | |||
*[[GameEntity::setCanAutoVaultOn|mp.game.entity.setCanAutoVaultOn]] | |||
*[[GameEntity::setCanClimbOn|mp.game.entity.setCanClimbOn]] | |||
*[[GameEntity::setDecalsDisabled|mp.game.entity.setDecalsDisabled]] | |||
*[[GameEntity::getBoneRotation|mp.game.entity.getBoneRotation]] | |||
*[[GameEntity::getBonePosition2|mp.game.entity.getBonePosition2]] | |||
*[[GameEntity::getBoneRotationLocal|mp.game.entity.getBoneRotationLocal]] | |||
*[[GameEntity::getBoneCount|mp.game.entity.getBoneCount]] | |||
*[[GameEntity::enableUnk|mp.game.entity.enableUnk]] | |||
*[[GameEntity::getPickup|mp.game.entity.getPickup]] | |||
Latest revision as of 17:49, 1 May 2024
- mp.game.entity.doesExist
- mp.game.entity.doesBelongToThisScript
- mp.game.entity.doesHaveDrawable
- mp.game.entity.doesHavePhysics
- mp.game.entity.hasAnimFinished
- mp.game.entity.hasBeenDamagedByAnyObject
- mp.game.entity.hasBeenDamagedByAnyPed
- mp.game.entity.hasBeenDamagedByAnyVehicle
- mp.game.entity.hasBeenDamagedByEntity
- mp.game.entity.hasClearLosToEntity
- mp.game.entity.hasClearLosToEntity2
- mp.game.entity.hasClearLosToEntityInFront
- mp.game.entity.hasCollidedWithAnything
- mp.game.entity.getLastMaterialHitBy
- mp.game.entity.getCollisionNormalOfLastHitFor
- mp.game.entity.forceAiAndAnimationUpdate
- mp.game.entity.getAnimCurrentTime
- mp.game.entity.getAnimTotalTime
- mp.game.entity.getAnimDuration
- mp.game.entity.getEntityAnimDuration
- mp.game.entity.getAttachedTo
- mp.game.entity.getCoords
- mp.game.entity.getForwardVector
- mp.game.entity.getForwardX
- mp.game.entity.getForwardY
- mp.game.entity.getHeading
- mp.game.entity.getPhysicsHeading
- mp.game.entity.getHealth
- mp.game.entity.getMaxHealth
- mp.game.entity.setMaxHealth
- mp.game.entity.getHeight
- mp.game.entity.getHeightAboveGround
- mp.game.entity.getMatrix
- mp.game.entity.getModel
- mp.game.entity.getOffsetFromGivenWorldCoords
- mp.game.entity.getOffsetFromInWorldCoords
- mp.game.entity.getPitch
- mp.game.entity.getQuaternion
- mp.game.entity.getRoll
- mp.game.entity.getRotation
- mp.game.entity.getRotationVelocity
- mp.game.entity.getScript
- mp.game.entity.getSpeed
- mp.game.entity.getSpeedVector
- mp.game.entity.getUprightValue
- mp.game.entity.getVelocity
- mp.game.entity.getObjectIndexFromIndex
- mp.game.entity.getPedIndexFromIndex
- mp.game.entity.getVehicleIndexFromIndex
- mp.game.entity.getWorldPositionOfBone
- mp.game.entity.getNearestPlayerTo
- mp.game.entity.getNearestPlayerToOnTeam
- mp.game.entity.getType
- mp.game.entity.getPopulationType
- mp.game.entity.isAn
- mp.game.entity.isAnEntity
- mp.game.entity.isAPed
- mp.game.entity.isAMissionEntity
- mp.game.entity.isAVehicle
- mp.game.entity.isAnObject
- mp.game.entity.isAtCoord
- mp.game.entity.isAtEntity
- mp.game.entity.isAttached
- mp.game.entity.isAttachedToAnyObject
- mp.game.entity.isAttachedToAnyPed
- mp.game.entity.isAttachedToAnyVehicle
- mp.game.entity.isAttachedToEntity
- mp.game.entity.isDead
- mp.game.entity.isInAir
- mp.game.entity.isInAngledArea
- mp.game.entity.isInArea
- mp.game.entity.isInZone
- mp.game.entity.isInWater
- mp.game.entity.getSubmergedLevel
- mp.game.entity.isOnScreen
- mp.game.entity.isPlayingAnim
- mp.game.entity.isStatic
- mp.game.entity.isTouchingEntity
- mp.game.entity.isTouchingModel
- mp.game.entity.isUpright
- mp.game.entity.isUpsidedown
- mp.game.entity.isVisible
- mp.game.entity.isVisibleToScript
- mp.game.entity.isOccluded
- mp.game.entity.wouldBeOccluded
- mp.game.entity.wouldEntityBeOccluded
- mp.game.entity.isWaitingForWorldCollision
- mp.game.entity.applyForceToCenterOfMass
- mp.game.entity.applyForceTo
- mp.game.entity.attachToEntity
- mp.game.entity.attachBoneToEntityBone
- mp.game.entity.attachBoneToEntityBonePhysically
- mp.game.entity.attachToEntityPhysically
- mp.game.entity.processAttachments
- mp.game.entity.getBoneIndexByName
- mp.game.entity.clearLastDamageEntity
- mp.game.entity.delete
- mp.game.entity.detach
- mp.game.entity.freezePosition
- mp.game.entity.setCleanupByEngine
- mp.game.entity.playAnim
- mp.game.entity.playSynchronizedAnim
- mp.game.entity.playSynchronizedMapAnim
- mp.game.entity.playSynchronizedMapEntityAnim
- mp.game.entity.stopSynchronizedMapAnim
- mp.game.entity.stopSynchronizedMapEntityAnim
- mp.game.entity.stopAnim
- mp.game.entity.stopSynchronizedAnim
- mp.game.entity.hasAnimEventFired
- mp.game.entity.findAnimEventPhase
- mp.game.entity.setAnimCurrentTime
- mp.game.entity.setAnimSpeed
- mp.game.entity.setAsMissionEntity
- mp.game.entity.setAsNoLongerNeeded
- mp.game.entity.setPedAsNoLongerNeeded
- mp.game.entity.setVehicleAsNoLongerNeeded
- mp.game.entity.setObjectAsNoLongerNeeded
- mp.game.entity.setCanBeDamaged
- mp.game.entity.getCanBeDamaged
- mp.game.entity.setCanBeDamagedByRelationshipGroup
- mp.game.entity.setCanBeTargetedWithoutLos
- mp.game.entity.setCollision
- mp.game.entity.getCollisionDisabled
- mp.game.entity.setCompletelyDisableCollision
- mp.game.entity.setCoords
- mp.game.entity.setCoordsWithoutPlantsReset
- mp.game.entity.setCoordsNoOffset
- mp.game.entity.setDynamic
- mp.game.entity.setHeading
- mp.game.entity.setHealth
- mp.game.entity.setInvincible
- mp.game.entity.setIsTargetPriority
- mp.game.entity.setLights
- mp.game.entity.setLoadCollisionFlag
- mp.game.entity.hasCollisionLoadedAround
- mp.game.entity.setMaxSpeed
- mp.game.entity.setOnlyDamagedByPlayer
- mp.game.entity.setOnlyDamagedByRelationshipGroup
- mp.game.entity.setProofs
- mp.game.entity.getProofs
- mp.game.entity.setQuaternion
- mp.game.entity.setRecordsCollisions
- mp.game.entity.setRotation
- mp.game.entity.setVisible
- mp.game.entity.setVelocity
- mp.game.entity.setAngularVelocity
- mp.game.entity.setHasGravity
- mp.game.entity.setLodDist
- mp.game.entity.getLodDist
- mp.game.entity.setAlpha
- mp.game.entity.getAlpha
- mp.game.entity.resetAlpha
- mp.game.entity.setAlwaysPrerender
- mp.game.entity.setRenderScorched
- mp.game.entity.setTrafficlightOverride
- mp.game.entity.createModelSwap
- mp.game.entity.removeModelSwap
- mp.game.entity.createModelHide
- mp.game.entity.createModelHideExcludingScriptObjects
- mp.game.entity.removeModelHide
- mp.game.entity.createForcedObject
- mp.game.entity.removeForcedObject
- mp.game.entity.setNoCollisionEntity
- mp.game.entity.setMotionBlur
- mp.game.entity.setCanAutoVaultOn
- mp.game.entity.setCanClimbOn
- mp.game.entity.setDecalsDisabled
- mp.game.entity.getBoneRotation
- mp.game.entity.getBonePosition2
- mp.game.entity.getBoneRotationLocal
- mp.game.entity.getBoneCount
- mp.game.entity.enableUnk
- mp.game.entity.getPickup