Template:Entity functions c: Difference between revisions
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* | *[[GameEntity::doesExist|mp.game.entity.doesExist]] | ||
*[[GameEntity::doesBelongToThisScript|mp.game.entity.doesBelongToThisScript]] | |||
*[[GameEntity::doesHaveDrawable|mp.game.entity.doesHaveDrawable]] | |||
*[[GameEntity::doesHavePhysics|mp.game.entity.doesHavePhysics]] | |||
*[[GameEntity::hasAnimFinished|mp.game.entity.hasAnimFinished]] | |||
*[[GameEntity::hasBeenDamagedByAnyObject|mp.game.entity.hasBeenDamagedByAnyObject]] | |||
*[[GameEntity::hasBeenDamagedByAnyPed|mp.game.entity.hasBeenDamagedByAnyPed]] | |||
*[[GameEntity::hasBeenDamagedByAnyVehicle|mp.game.entity.hasBeenDamagedByAnyVehicle]] | |||
*[[GameEntity::hasBeenDamagedByEntity|mp.game.entity.hasBeenDamagedByEntity]] | |||
*[[GameEntity::hasClearLosToEntity|mp.game.entity.hasClearLosToEntity]] | |||
*[[GameEntity::hasClearLosToEntity2|mp.game.entity.hasClearLosToEntity2]] | |||
*[[GameEntity::hasClearLosToEntityInFront|mp.game.entity.hasClearLosToEntityInFront]] | |||
*[[GameEntity::hasCollidedWithAnything|mp.game.entity.hasCollidedWithAnything]] | |||
*[[GameEntity::getLastMaterialHitBy|mp.game.entity.getLastMaterialHitBy]] | |||
*[[GameEntity::getCollisionNormalOfLastHitFor|mp.game.entity.getCollisionNormalOfLastHitFor]] | |||
*[[GameEntity::forceAiAndAnimationUpdate|mp.game.entity.forceAiAndAnimationUpdate]] | |||
*[[GameEntity::getAnimCurrentTime|mp.game.entity.getAnimCurrentTime]] | |||
*[[GameEntity::getAnimTotalTime|mp.game.entity.getAnimTotalTime]] | |||
*[[GameEntity::getAnimDuration|mp.game.entity.getAnimDuration]] | |||
*[[GameEntity::getEntityAnimDuration|mp.game.entity.getEntityAnimDuration]] | |||
*[[GameEntity::getAttachedTo|mp.game.entity.getAttachedTo]] | |||
*[[GameEntity::getCoords|mp.game.entity.getCoords]] | |||
*[[GameEntity::getForwardVector|mp.game.entity.getForwardVector]] | |||
*[[GameEntity::getForwardX|mp.game.entity.getForwardX]] | |||
*[[GameEntity::getForwardY|mp.game.entity.getForwardY]] | |||
*[[GameEntity::getHeading|mp.game.entity.getHeading]] | |||
*[[GameEntity::getPhysicsHeading|mp.game.entity.getPhysicsHeading]] | |||
*[[GameEntity::getHealth|mp.game.entity.getHealth]] | |||
*[[GameEntity::getMaxHealth|mp.game.entity.getMaxHealth]] | |||
*[[GameEntity::setMaxHealth|mp.game.entity.setMaxHealth]] | |||
*[[GameEntity::getHeight|mp.game.entity.getHeight]] | |||
*[[GameEntity::getHeightAboveGround|mp.game.entity.getHeightAboveGround]] | |||
*[[GameEntity::getMatrix|mp.game.entity.getMatrix]] | |||
*[[GameEntity::getModel|mp.game.entity.getModel]] | |||
*[[GameEntity::getOffsetFromGivenWorldCoords|mp.game.entity.getOffsetFromGivenWorldCoords]] | |||
*[[GameEntity::getOffsetFromInWorldCoords|mp.game.entity.getOffsetFromInWorldCoords]] | |||
*[[GameEntity::getPitch|mp.game.entity.getPitch]] | |||
*[[GameEntity::getQuaternion|mp.game.entity.getQuaternion]] | |||
*[[GameEntity::getRoll|mp.game.entity.getRoll]] | |||
*[[GameEntity::getRotation|mp.game.entity.getRotation]] | |||
*[[GameEntity::getRotationVelocity|mp.game.entity.getRotationVelocity]] | |||
*[[GameEntity::getScript|mp.game.entity.getScript]] | |||
*[[GameEntity::getSpeed|mp.game.entity.getSpeed]] | |||
*[[GameEntity::getSpeedVector|mp.game.entity.getSpeedVector]] | |||
*[[GameEntity::getUprightValue|mp.game.entity.getUprightValue]] | |||
*[[GameEntity::getVelocity|mp.game.entity.getVelocity]] | |||
*[[GameEntity::getObjectIndexFromIndex|mp.game.entity.getObjectIndexFromIndex]] | |||
*[[GameEntity::getPedIndexFromIndex|mp.game.entity.getPedIndexFromIndex]] | |||
*[[GameEntity::getVehicleIndexFromIndex|mp.game.entity.getVehicleIndexFromIndex]] | |||
*[[GameEntity::getWorldPositionOfBone|mp.game.entity.getWorldPositionOfBone]] | |||
*[[GameEntity::getNearestPlayerTo|mp.game.entity.getNearestPlayerTo]] | |||
*[[GameEntity::getNearestPlayerToOnTeam|mp.game.entity.getNearestPlayerToOnTeam]] | |||
*[[GameEntity::getType|mp.game.entity.getType]] | |||
*[[GameEntity::getPopulationType|mp.game.entity.getPopulationType]] | |||
*[[GameEntity::isAn|mp.game.entity.isAn]] | |||
*[[GameEntity::isAnEntity|mp.game.entity.isAnEntity]] | |||
*[[GameEntity::isAPed|mp.game.entity.isAPed]] | |||
*[[GameEntity::isAMissionEntity|mp.game.entity.isAMissionEntity]] | |||
*[[GameEntity::isAVehicle|mp.game.entity.isAVehicle]] | |||
*[[GameEntity::isAnObject|mp.game.entity.isAnObject]] | |||
*[[GameEntity::isAtCoord|mp.game.entity.isAtCoord]] | |||
*[[GameEntity::isAtEntity|mp.game.entity.isAtEntity]] | |||
*[[GameEntity::isAttached|mp.game.entity.isAttached]] | |||
*[[GameEntity::isAttachedToAnyObject|mp.game.entity.isAttachedToAnyObject]] | |||
*[[GameEntity::isAttachedToAnyPed|mp.game.entity.isAttachedToAnyPed]] | |||
*[[GameEntity::isAttachedToAnyVehicle|mp.game.entity.isAttachedToAnyVehicle]] | |||
*[[GameEntity::isAttachedToEntity|mp.game.entity.isAttachedToEntity]] | |||
*[[GameEntity::isDead|mp.game.entity.isDead]] | |||
*[[GameEntity::isInAir|mp.game.entity.isInAir]] | |||
*[[GameEntity::isInAngledArea|mp.game.entity.isInAngledArea]] | |||
*[[GameEntity::isInArea|mp.game.entity.isInArea]] | |||
*[[GameEntity::isInZone|mp.game.entity.isInZone]] | |||
*[[GameEntity::isInWater|mp.game.entity.isInWater]] | |||
*[[GameEntity::getSubmergedLevel|mp.game.entity.getSubmergedLevel]] | |||
*[[GameEntity::isOnScreen|mp.game.entity.isOnScreen]] | |||
*[[GameEntity::isPlayingAnim|mp.game.entity.isPlayingAnim]] | |||
*[[GameEntity::isStatic|mp.game.entity.isStatic]] | |||
*[[GameEntity::isTouchingEntity|mp.game.entity.isTouchingEntity]] | |||
*[[GameEntity::isTouchingModel|mp.game.entity.isTouchingModel]] | |||
*[[GameEntity::isUpright|mp.game.entity.isUpright]] | |||
*[[GameEntity::isUpsidedown|mp.game.entity.isUpsidedown]] | |||
*[[GameEntity::isVisible|mp.game.entity.isVisible]] | |||
*[[GameEntity::isVisibleToScript|mp.game.entity.isVisibleToScript]] | |||
*[[GameEntity::isOccluded|mp.game.entity.isOccluded]] | |||
*[[GameEntity::wouldBeOccluded|mp.game.entity.wouldBeOccluded]] | |||
*[[GameEntity::wouldEntityBeOccluded|mp.game.entity.wouldEntityBeOccluded]] | |||
*[[GameEntity::isWaitingForWorldCollision|mp.game.entity.isWaitingForWorldCollision]] | |||
*[[GameEntity::applyForceToCenterOfMass|mp.game.entity.applyForceToCenterOfMass]] | |||
*[[GameEntity::applyForceTo|mp.game.entity.applyForceTo]] | |||
*[[GameEntity::attachToEntity|mp.game.entity.attachToEntity]] | |||
*[[GameEntity::attachBoneToEntityBone|mp.game.entity.attachBoneToEntityBone]] | |||
*[[GameEntity::attachBoneToEntityBonePhysically|mp.game.entity.attachBoneToEntityBonePhysically]] | |||
*[[GameEntity::attachToEntityPhysically|mp.game.entity.attachToEntityPhysically]] | |||
*[[GameEntity::processAttachments|mp.game.entity.processAttachments]] | |||
*[[GameEntity::getBoneIndexByName|mp.game.entity.getBoneIndexByName]] | |||
*[[GameEntity::clearLastDamageEntity|mp.game.entity.clearLastDamageEntity]] | |||
*[[GameEntity::delete|mp.game.entity.delete]] | |||
*[[GameEntity::detach|mp.game.entity.detach]] | |||
*[[GameEntity::freezePosition|mp.game.entity.freezePosition]] | |||
*[[GameEntity::setCleanupByEngine|mp.game.entity.setCleanupByEngine]] | |||
*[[GameEntity::playAnim|mp.game.entity.playAnim]] | |||
*[[GameEntity::playSynchronizedAnim|mp.game.entity.playSynchronizedAnim]] | |||
*[[GameEntity::playSynchronizedMapAnim|mp.game.entity.playSynchronizedMapAnim]] | |||
*[[GameEntity::playSynchronizedMapEntityAnim|mp.game.entity.playSynchronizedMapEntityAnim]] | |||
*[[GameEntity::stopSynchronizedMapAnim|mp.game.entity.stopSynchronizedMapAnim]] | |||
*[[GameEntity::stopSynchronizedMapEntityAnim|mp.game.entity.stopSynchronizedMapEntityAnim]] | |||
*[[GameEntity::stopAnim|mp.game.entity.stopAnim]] | |||
*[[GameEntity::stopSynchronizedAnim|mp.game.entity.stopSynchronizedAnim]] | |||
*[[GameEntity::hasAnimEventFired|mp.game.entity.hasAnimEventFired]] | |||
*[[GameEntity::findAnimEventPhase|mp.game.entity.findAnimEventPhase]] | |||
*[[GameEntity::setAnimCurrentTime|mp.game.entity.setAnimCurrentTime]] | |||
*[[GameEntity::setAnimSpeed|mp.game.entity.setAnimSpeed]] | |||
*[[GameEntity::setAsMissionEntity|mp.game.entity.setAsMissionEntity]] | |||
*[[GameEntity::setAsNoLongerNeeded|mp.game.entity.setAsNoLongerNeeded]] | |||
*[[GameEntity::setPedAsNoLongerNeeded|mp.game.entity.setPedAsNoLongerNeeded]] | |||
*[[GameEntity::setVehicleAsNoLongerNeeded|mp.game.entity.setVehicleAsNoLongerNeeded]] | |||
*[[GameEntity::setObjectAsNoLongerNeeded|mp.game.entity.setObjectAsNoLongerNeeded]] | |||
*[[GameEntity::setCanBeDamaged|mp.game.entity.setCanBeDamaged]] | |||
*[[GameEntity::getCanBeDamaged|mp.game.entity.getCanBeDamaged]] | |||
*[[GameEntity::setCanBeDamagedByRelationshipGroup|mp.game.entity.setCanBeDamagedByRelationshipGroup]] | |||
*[[GameEntity::setCanBeTargetedWithoutLos|mp.game.entity.setCanBeTargetedWithoutLos]] | |||
*[[GameEntity::setCollision|mp.game.entity.setCollision]] | |||
*[[GameEntity::getCollisionDisabled|mp.game.entity.getCollisionDisabled]] | |||
*[[GameEntity::setCompletelyDisableCollision|mp.game.entity.setCompletelyDisableCollision]] | |||
*[[GameEntity::setCoords|mp.game.entity.setCoords]] | |||
*[[GameEntity::setCoordsWithoutPlantsReset|mp.game.entity.setCoordsWithoutPlantsReset]] | |||
*[[GameEntity::setCoordsNoOffset|mp.game.entity.setCoordsNoOffset]] | |||
*[[GameEntity::setDynamic|mp.game.entity.setDynamic]] | |||
**[[ | *[[GameEntity::setHeading|mp.game.entity.setHeading]] | ||
*[[GameEntity::setHealth|mp.game.entity.setHealth]] | |||
*[[GameEntity::setInvincible|mp.game.entity.setInvincible]] | |||
*[[GameEntity::setIsTargetPriority|mp.game.entity.setIsTargetPriority]] | |||
*[[GameEntity::setLights|mp.game.entity.setLights]] | |||
*[[GameEntity::setLoadCollisionFlag|mp.game.entity.setLoadCollisionFlag]] | |||
*[[GameEntity::hasCollisionLoadedAround|mp.game.entity.hasCollisionLoadedAround]] | |||
*[[GameEntity::setMaxSpeed|mp.game.entity.setMaxSpeed]] | |||
*[[GameEntity::setOnlyDamagedByPlayer|mp.game.entity.setOnlyDamagedByPlayer]] | |||
*[[GameEntity::setOnlyDamagedByRelationshipGroup|mp.game.entity.setOnlyDamagedByRelationshipGroup]] | |||
*[[GameEntity::setProofs|mp.game.entity.setProofs]] | |||
*[[GameEntity::getProofs|mp.game.entity.getProofs]] | |||
*[[GameEntity::setQuaternion|mp.game.entity.setQuaternion]] | |||
*[[GameEntity::setRecordsCollisions|mp.game.entity.setRecordsCollisions]] | |||
*[[GameEntity::setRotation|mp.game.entity.setRotation]] | |||
*[[GameEntity::setVisible|mp.game.entity.setVisible]] | |||
*[[GameEntity::setVelocity|mp.game.entity.setVelocity]] | |||
*[[GameEntity::setAngularVelocity|mp.game.entity.setAngularVelocity]] | |||
*[[GameEntity::setHasGravity|mp.game.entity.setHasGravity]] | |||
*[[GameEntity::setLodDist|mp.game.entity.setLodDist]] | |||
*[[GameEntity::getLodDist|mp.game.entity.getLodDist]] | |||
*[[GameEntity::setAlpha|mp.game.entity.setAlpha]] | |||
*[[GameEntity::getAlpha|mp.game.entity.getAlpha]] | |||
*[[GameEntity::resetAlpha|mp.game.entity.resetAlpha]] | |||
*[[GameEntity::setAlwaysPrerender|mp.game.entity.setAlwaysPrerender]] | |||
*[[GameEntity::setRenderScorched|mp.game.entity.setRenderScorched]] | |||
*[[GameEntity::setTrafficlightOverride|mp.game.entity.setTrafficlightOverride]] | |||
*[[GameEntity::createModelSwap|mp.game.entity.createModelSwap]] | |||
*[[GameEntity::removeModelSwap|mp.game.entity.removeModelSwap]] | |||
*[[GameEntity::createModelHide|mp.game.entity.createModelHide]] | |||
*[[GameEntity::createModelHideExcludingScriptObjects|mp.game.entity.createModelHideExcludingScriptObjects]] | |||
*[[GameEntity::removeModelHide|mp.game.entity.removeModelHide]] | |||
*[[GameEntity::createForcedObject|mp.game.entity.createForcedObject]] | |||
*[[GameEntity::removeForcedObject|mp.game.entity.removeForcedObject]] | |||
*[[GameEntity::setNoCollisionEntity|mp.game.entity.setNoCollisionEntity]] | |||
*[[GameEntity::setMotionBlur|mp.game.entity.setMotionBlur]] | |||
*[[GameEntity::setCanAutoVaultOn|mp.game.entity.setCanAutoVaultOn]] | |||
*[[GameEntity::setCanClimbOn|mp.game.entity.setCanClimbOn]] | |||
*[[GameEntity::setDecalsDisabled|mp.game.entity.setDecalsDisabled]] | |||
*[[GameEntity::getBoneRotation|mp.game.entity.getBoneRotation]] | |||
*[[GameEntity::getBonePosition2|mp.game.entity.getBonePosition2]] | |||
*[[GameEntity::getBoneRotationLocal|mp.game.entity.getBoneRotationLocal]] | |||
*[[GameEntity::getBoneCount|mp.game.entity.getBoneCount]] | |||
*[[GameEntity::enableUnk|mp.game.entity.enableUnk]] | |||
*[[GameEntity::getPickup|mp.game.entity.getPickup]] | |||
Latest revision as of 17:49, 1 May 2024
- mp.game.entity.doesExist
- mp.game.entity.doesBelongToThisScript
- mp.game.entity.doesHaveDrawable
- mp.game.entity.doesHavePhysics
- mp.game.entity.hasAnimFinished
- mp.game.entity.hasBeenDamagedByAnyObject
- mp.game.entity.hasBeenDamagedByAnyPed
- mp.game.entity.hasBeenDamagedByAnyVehicle
- mp.game.entity.hasBeenDamagedByEntity
- mp.game.entity.hasClearLosToEntity
- mp.game.entity.hasClearLosToEntity2
- mp.game.entity.hasClearLosToEntityInFront
- mp.game.entity.hasCollidedWithAnything
- mp.game.entity.getLastMaterialHitBy
- mp.game.entity.getCollisionNormalOfLastHitFor
- mp.game.entity.forceAiAndAnimationUpdate
- mp.game.entity.getAnimCurrentTime
- mp.game.entity.getAnimTotalTime
- mp.game.entity.getAnimDuration
- mp.game.entity.getEntityAnimDuration
- mp.game.entity.getAttachedTo
- mp.game.entity.getCoords
- mp.game.entity.getForwardVector
- mp.game.entity.getForwardX
- mp.game.entity.getForwardY
- mp.game.entity.getHeading
- mp.game.entity.getPhysicsHeading
- mp.game.entity.getHealth
- mp.game.entity.getMaxHealth
- mp.game.entity.setMaxHealth
- mp.game.entity.getHeight
- mp.game.entity.getHeightAboveGround
- mp.game.entity.getMatrix
- mp.game.entity.getModel
- mp.game.entity.getOffsetFromGivenWorldCoords
- mp.game.entity.getOffsetFromInWorldCoords
- mp.game.entity.getPitch
- mp.game.entity.getQuaternion
- mp.game.entity.getRoll
- mp.game.entity.getRotation
- mp.game.entity.getRotationVelocity
- mp.game.entity.getScript
- mp.game.entity.getSpeed
- mp.game.entity.getSpeedVector
- mp.game.entity.getUprightValue
- mp.game.entity.getVelocity
- mp.game.entity.getObjectIndexFromIndex
- mp.game.entity.getPedIndexFromIndex
- mp.game.entity.getVehicleIndexFromIndex
- mp.game.entity.getWorldPositionOfBone
- mp.game.entity.getNearestPlayerTo
- mp.game.entity.getNearestPlayerToOnTeam
- mp.game.entity.getType
- mp.game.entity.getPopulationType
- mp.game.entity.isAn
- mp.game.entity.isAnEntity
- mp.game.entity.isAPed
- mp.game.entity.isAMissionEntity
- mp.game.entity.isAVehicle
- mp.game.entity.isAnObject
- mp.game.entity.isAtCoord
- mp.game.entity.isAtEntity
- mp.game.entity.isAttached
- mp.game.entity.isAttachedToAnyObject
- mp.game.entity.isAttachedToAnyPed
- mp.game.entity.isAttachedToAnyVehicle
- mp.game.entity.isAttachedToEntity
- mp.game.entity.isDead
- mp.game.entity.isInAir
- mp.game.entity.isInAngledArea
- mp.game.entity.isInArea
- mp.game.entity.isInZone
- mp.game.entity.isInWater
- mp.game.entity.getSubmergedLevel
- mp.game.entity.isOnScreen
- mp.game.entity.isPlayingAnim
- mp.game.entity.isStatic
- mp.game.entity.isTouchingEntity
- mp.game.entity.isTouchingModel
- mp.game.entity.isUpright
- mp.game.entity.isUpsidedown
- mp.game.entity.isVisible
- mp.game.entity.isVisibleToScript
- mp.game.entity.isOccluded
- mp.game.entity.wouldBeOccluded
- mp.game.entity.wouldEntityBeOccluded
- mp.game.entity.isWaitingForWorldCollision
- mp.game.entity.applyForceToCenterOfMass
- mp.game.entity.applyForceTo
- mp.game.entity.attachToEntity
- mp.game.entity.attachBoneToEntityBone
- mp.game.entity.attachBoneToEntityBonePhysically
- mp.game.entity.attachToEntityPhysically
- mp.game.entity.processAttachments
- mp.game.entity.getBoneIndexByName
- mp.game.entity.clearLastDamageEntity
- mp.game.entity.delete
- mp.game.entity.detach
- mp.game.entity.freezePosition
- mp.game.entity.setCleanupByEngine
- mp.game.entity.playAnim
- mp.game.entity.playSynchronizedAnim
- mp.game.entity.playSynchronizedMapAnim
- mp.game.entity.playSynchronizedMapEntityAnim
- mp.game.entity.stopSynchronizedMapAnim
- mp.game.entity.stopSynchronizedMapEntityAnim
- mp.game.entity.stopAnim
- mp.game.entity.stopSynchronizedAnim
- mp.game.entity.hasAnimEventFired
- mp.game.entity.findAnimEventPhase
- mp.game.entity.setAnimCurrentTime
- mp.game.entity.setAnimSpeed
- mp.game.entity.setAsMissionEntity
- mp.game.entity.setAsNoLongerNeeded
- mp.game.entity.setPedAsNoLongerNeeded
- mp.game.entity.setVehicleAsNoLongerNeeded
- mp.game.entity.setObjectAsNoLongerNeeded
- mp.game.entity.setCanBeDamaged
- mp.game.entity.getCanBeDamaged
- mp.game.entity.setCanBeDamagedByRelationshipGroup
- mp.game.entity.setCanBeTargetedWithoutLos
- mp.game.entity.setCollision
- mp.game.entity.getCollisionDisabled
- mp.game.entity.setCompletelyDisableCollision
- mp.game.entity.setCoords
- mp.game.entity.setCoordsWithoutPlantsReset
- mp.game.entity.setCoordsNoOffset
- mp.game.entity.setDynamic
- mp.game.entity.setHeading
- mp.game.entity.setHealth
- mp.game.entity.setInvincible
- mp.game.entity.setIsTargetPriority
- mp.game.entity.setLights
- mp.game.entity.setLoadCollisionFlag
- mp.game.entity.hasCollisionLoadedAround
- mp.game.entity.setMaxSpeed
- mp.game.entity.setOnlyDamagedByPlayer
- mp.game.entity.setOnlyDamagedByRelationshipGroup
- mp.game.entity.setProofs
- mp.game.entity.getProofs
- mp.game.entity.setQuaternion
- mp.game.entity.setRecordsCollisions
- mp.game.entity.setRotation
- mp.game.entity.setVisible
- mp.game.entity.setVelocity
- mp.game.entity.setAngularVelocity
- mp.game.entity.setHasGravity
- mp.game.entity.setLodDist
- mp.game.entity.getLodDist
- mp.game.entity.setAlpha
- mp.game.entity.getAlpha
- mp.game.entity.resetAlpha
- mp.game.entity.setAlwaysPrerender
- mp.game.entity.setRenderScorched
- mp.game.entity.setTrafficlightOverride
- mp.game.entity.createModelSwap
- mp.game.entity.removeModelSwap
- mp.game.entity.createModelHide
- mp.game.entity.createModelHideExcludingScriptObjects
- mp.game.entity.removeModelHide
- mp.game.entity.createForcedObject
- mp.game.entity.removeForcedObject
- mp.game.entity.setNoCollisionEntity
- mp.game.entity.setMotionBlur
- mp.game.entity.setCanAutoVaultOn
- mp.game.entity.setCanClimbOn
- mp.game.entity.setDecalsDisabled
- mp.game.entity.getBoneRotation
- mp.game.entity.getBonePosition2
- mp.game.entity.getBoneRotationLocal
- mp.game.entity.getBoneCount
- mp.game.entity.enableUnk
- mp.game.entity.getPickup