Cam::getCamSplineNodePhase: Difference between revisions

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(yay)
(yay)
 
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I'm pretty sure the parameter is the camera as usual, but I am not certain so I'm going to leave it as is.
I'm pretty sure the parameter is the camera as usual, but I am not certain so I'm going to leave it as is.
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">cam.getCamSplineNodePhase(p0);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.cam.getCamSplineNodePhase(p0);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''p0:''' unknown (to be checked)
*'''p0:''' unknown (to be checked)
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Cam_function_c}}
{{Cam_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:05, 6 May 2017

I'm pretty sure the parameter is the camera as usual, but I am not certain so I'm going to leave it as is.

Syntax

mp.game.cam.getCamSplineNodePhase(p0);

Required Arguments

  • p0: unknown (to be checked)

Return value

  • float

Example

// todo

See also

Template:Cam s function c