Cam::shakeGameplayCam: Difference between revisions
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Possible shake types (updated b617d):<br><br>DEATH_FAIL_IN_EFFECT_SHAKE<br>DRUNK_SHAKE<br>FAMILY5_DRUG_TRIP_SHAKE<br>HAND_SHAKE<br>JOLT_SHAKE<br>LARGE_EXPLOSION_SHAKE<br>MEDIUM_EXPLOSION_SHAKE<br>SMALL_EXPLOSION_SHAKE<br>ROAD_VIBRATION_SHAKE<br>SKY_DIVING_SHAKE<br>VIBRATE_SHAKE | Possible shake types (updated b617d):<br><br>DEATH_FAIL_IN_EFFECT_SHAKE<br>DRUNK_SHAKE<br>FAMILY5_DRUG_TRIP_SHAKE<br>HAND_SHAKE<br>JOLT_SHAKE<br>LARGE_EXPLOSION_SHAKE<br>MEDIUM_EXPLOSION_SHAKE<br>SMALL_EXPLOSION_SHAKE<br>ROAD_VIBRATION_SHAKE<br>SKY_DIVING_SHAKE<br>VIBRATE_SHAKE | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">cam.shakeGameplayCam(shakeName, intensity);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.cam.shakeGameplayCam(shakeName, intensity);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''shakeName:''' String | *'''shakeName:''' String | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Cam_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 21:05, 6 May 2017
Possible shake types (updated b617d):
DEATH_FAIL_IN_EFFECT_SHAKE
DRUNK_SHAKE
FAMILY5_DRUG_TRIP_SHAKE
HAND_SHAKE
JOLT_SHAKE
LARGE_EXPLOSION_SHAKE
MEDIUM_EXPLOSION_SHAKE
SMALL_EXPLOSION_SHAKE
ROAD_VIBRATION_SHAKE
SKY_DIVING_SHAKE
VIBRATE_SHAKE
Syntax
mp.game.cam.shakeGameplayCam(shakeName, intensity);
Required Arguments
- shakeName: String
- intensity: float
Return value
- Undefined
Example
// todo