Cam::setGameplayPedHint: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">cam.setGameplayPedHint(p0, x1, y1, z1, p4, p5, p6, p7);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.cam.setGameplayPedHint(p0, x1, y1, z1, p4, p5, p6, p7);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''p0:''' Ped handle or object | *'''p0:''' Ped handle or object | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Cam_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 21:04, 6 May 2017
Syntax
mp.game.cam.setGameplayPedHint(p0, x1, y1, z1, p4, p5, p6, p7);
Required Arguments
- p0: Ped handle or object
- x1: float
- y1: float
- z1: float
- p4: Boolean
- p5: unknown (to be checked)
- p6: unknown (to be checked)
- p7: unknown (to be checked)
Return value
- Undefined
Example
// todo