Cam::setGameplayEntityHint: Difference between revisions

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p6 & p7 - possibly length or time
p6 & p7 - possibly length or time
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">cam.setGameplayEntityHint(p0, p1, p2, p3, p4, p5, p6, p7, p8);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.cam.setGameplayEntityHint(p0, p1, p2, p3, p4, p5, p6, p7, p8);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''p0:''' unknown (to be checked)
*'''p0:''' unknown (to be checked)
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Cam_function_c}}
{{Cam_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:04, 6 May 2017

p6 & p7 - possibly length or time

Syntax

mp.game.cam.setGameplayEntityHint(p0, p1, p2, p3, p4, p5, p6, p7, p8);

Required Arguments

  • p0: unknown (to be checked)
  • p1: float
  • p2: float
  • p3: float
  • p4: Boolean
  • p5: unknown (to be checked)
  • p6: unknown (to be checked)
  • p7: unknown (to be checked)
  • p8: unknown (to be checked)

Return value

  • Undefined

Example

// todo

See also

Template:Cam s function c