Audio::setAmbientZoneListStatePersistent: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">audio.setAmbientZoneListStatePersistent(ambientZone, p1, p2);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.audio.setAmbientZoneListStatePersistent(ambientZone, p1, p2);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''ambientZone:''' String
*'''ambientZone:''' String
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Audio_function_c}}
{{Audio_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:04, 6 May 2017

All occurrences found in b617d, sorted alphabetically and identical lines removed: pastebin.com/WkXDGgQL

Syntax

mp.game.audio.setAmbientZoneListStatePersistent(ambientZone, p1, p2);

Required Arguments

  • ambientZone: String
  • p1: Boolean
  • p2: Boolean

Return value

  • Undefined

Example

// todo

See also