Pathfind::getStreetNameAtCoord: Difference between revisions
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let getStreet = mp.game.pathfind.getStreetNameAtCoord(local.position.x, local.position.y, local.position.z, 0, 0); | let getStreet = mp.game.pathfind.getStreetNameAtCoord(local.position.x, local.position.y, local.position.z, 0, 0); | ||
// Returns | // Returns obj {"streetName": hash, crossingRoad: hash} | ||
</syntaxhighlight> | </syntaxhighlight> | ||
If you want the real streetname you have to use: | If you want the real streetname you have to use: | ||
https://wiki.rage.mp/index.php?title=Ui::getStreetNameFromHashKey | https://wiki.rage.mp/index.php?title=Ui::getStreetNameFromHashKey | ||
==See also== | ==See also== | ||
Latest revision as of 09:03, 17 November 2017
Determines the name of the street which is the closest to the given coordinates.
x,y,z - the coordinates of the street
streetName - returns a hash to the name of the street the coords are on
crossingRoad - if the coordinates are on an intersection, a hash to the name of the crossing road
Note: the names are returned as hashes, the strings can be returned using the function UI::GET_STREET_NAME_FROM_HASH_KEY.
Syntax
mp.game.pathfind.getStreetNameAtCoord(x, y, z, streetName, crossingRoad);
Required Arguments
- x: float
- y: float
- z: float
- streetName: Hash
- crossingRoad: Hash
Return value
- object: streetName, crossingRoad
Example
// Clientside
const local = mp.players.local;
let getStreet = mp.game.pathfind.getStreetNameAtCoord(local.position.x, local.position.y, local.position.z, 0, 0);
// Returns obj {"streetName": hash, crossingRoad: hash}
If you want the real streetname you have to use: https://wiki.rage.mp/index.php?title=Ui::getStreetNameFromHashKey