Pathfind::getSupportsGpsRouteFlag: Difference between revisions
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p0 = VEHICLE_NODE_ID<br><br>Returns false for nodes that aren't used for GPS routes.<br>Example:<br>Nodes in Fort Zancudo and LSIA are false==Syntax==<syntaxhighlight lang="javascript">pathfind.getSupportsGpsRouteFlag(nodeID);</syntaxhighlight>=== Required Arguments ===*'''nodeID:''' int===Return value===*'''Boolean'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{ | p0 = VEHICLE_NODE_ID<br><br>Returns false for nodes that aren't used for GPS routes.<br>Example:<br>Nodes in Fort Zancudo and LSIA are false | ||
==Syntax== | |||
<syntaxhighlight lang="javascript">mp.game.pathfind.getSupportsGpsRouteFlag(nodeID);</syntaxhighlight> | |||
=== Required Arguments === | |||
*'''nodeID:''' int | |||
===Return value=== | |||
*'''Boolean''' | |||
==Example== | |||
<syntaxhighlight lang="javascript"> | |||
// todo | |||
</syntaxhighlight> | |||
==See also== | |||
{{Pathfind_s_function_c}} | |||
[[Category:Clientside API]] | |||
[[Category:TODO: Example]] | |||
Latest revision as of 21:28, 6 May 2017
p0 = VEHICLE_NODE_ID
Returns false for nodes that aren't used for GPS routes.
Example:
Nodes in Fort Zancudo and LSIA are false
Syntax
mp.game.pathfind.getSupportsGpsRouteFlag(nodeID);
Required Arguments
- nodeID: int
Return value
- Boolean
Example
// todo