Pathfind::getNthClosestVehicleNodeIdWithHeading: Difference between revisions

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==Syntax==<syntaxhighlight lang="javascript">pathfind.getNthClosestVehicleNodeIdWithHeading(x, y, z, nthClosest, outPosition, outHeading, p6, p7, p8);</syntaxhighlight>=== Required Arguments ===*'''x:''' float*'''y:''' float*'''z:''' float*'''nthClosest:''' int*'''outPosition:''' Vector3*'''outHeading:''' float*'''p6:''' unknown (to be checked)*'''p7:''' float*'''p8:''' float===Return value===*'''Vector3'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{Pathfind_function_c}}[[Category:Clientside API]][[Category:TODO: Example]]
 
==Syntax==
<syntaxhighlight lang="javascript">mp.game.pathfind.getNthClosestVehicleNodeIdWithHeading(x, y, z, nthClosest, outPosition, outHeading, p6, p7, p8);</syntaxhighlight>
=== Required Arguments ===
*'''x:''' float
*'''y:''' float
*'''z:''' float
*'''nthClosest:''' int
*'''outPosition:''' Vector3
*'''outHeading:''' float
*'''p6:''' unknown (to be checked)
*'''p7:''' float
*'''p8:''' float
===Return value===
*'''Vector3'''
==Example==
<syntaxhighlight lang="javascript">
// todo
</syntaxhighlight>
==See also==
{{Pathfind_s_function_c}}
[[Category:Clientside API]]
[[Category:TODO: Example]]

Latest revision as of 21:28, 6 May 2017

Syntax

mp.game.pathfind.getNthClosestVehicleNodeIdWithHeading(x, y, z, nthClosest, outPosition, outHeading, p6, p7, p8);

Required Arguments

  • x: float
  • y: float
  • z: float
  • nthClosest: int
  • outPosition: Vector3
  • outHeading: float
  • p6: unknown (to be checked)
  • p7: float
  • p8: float

Return value

  • Vector3

Example

// todo

See also

Template:Pathfind s function c