Cam::setGameplayCoordHint: Difference between revisions

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==Syntax==<syntaxhighlight lang="javascript">cam.setGameplayCoordHint(p0, p1, p2, p3, p4, p5, p6);</syntaxhighlight>=== Required Arguments ===*'''p0:''' float*'''p1:''' float*'''p2:''' float*'''p3:''' unknown (to be checked)*'''p4:''' unknown (to be checked)*'''p5:''' unknown (to be checked)*'''p6:''' unknown (to be checked)===Return value===*'''Undefined'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{Cam_function_c}}[[Category:Clientside API]][[Category:TODO: Example]]
{{JSContainer|
 
=== Required Arguments ===
*'''x:''' Number
*'''y:''' Number
*'''z:''' Number
*'''duration:''' Number
*'''blendoutDuration:''' Number
*'''blendInDuration:''' Number
*'''unk:''' Number
===Return value===
*'''void'''
 
==Syntax==
<syntaxhighlight lang="javascript">
mp.game.cam.setGameplayCoordHint(x, y, z, duration, blendOutDuration, blendInDuration, unk);
</syntaxhighlight>
 
==Example==
<syntaxhighlight lang="javascript">
mp.game.cam.setGameplayCoordHint(0.0, 0.0, 0.0, 3, 0, 0, 0);
</syntaxhighlight>
}}
==See also==
{{Cam_s_function_c}}
[[Category:Clientside API]]
[[Category:TODO: Example]]

Latest revision as of 20:48, 22 April 2024

JavaScript Syntax


Required Arguments

  • x: Number
  • y: Number
  • z: Number
  • duration: Number
  • blendoutDuration: Number
  • blendInDuration: Number
  • unk: Number

Return value

  • void

Syntax

mp.game.cam.setGameplayCoordHint(x, y, z, duration, blendOutDuration, blendInDuration, unk);

Example

mp.game.cam.setGameplayCoordHint(0.0, 0.0, 0.0, 3, 0, 0, 0);


See also

Template:Cam s function c