Cam::setCamSplineDuration: Difference between revisions

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I named p1 as timeDuration as it is obvious. I'm assuming tho it is ran in ms(Milliseconds) as usual.==Syntax==<syntaxhighlight lang="javascript">cam.setCamSplineDuration(cam, timeDuration);</syntaxhighlight>=== Required Arguments ===*'''cam:''' int*'''timeDuration:''' int===Return value===*'''Undefined'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{Cam_function_c}}[[Category:Clientside API]][[Category:TODO: Example]]
I named p1 as timeDuration as it is obvious. I'm assuming tho it is ran in ms(Milliseconds) as usual.
==Syntax==
<syntaxhighlight lang="javascript">mp.game.cam.setCamSplineDuration(cam, timeDuration);</syntaxhighlight>
=== Required Arguments ===
*'''cam:''' int
*'''timeDuration:''' int
===Return value===
*'''Undefined'''
==Example==
<syntaxhighlight lang="javascript">
// todo
</syntaxhighlight>
==See also==
{{Cam_s_function_c}}
[[Category:Clientside API]]
[[Category:TODO: Example]]

Latest revision as of 21:04, 6 May 2017

I named p1 as timeDuration as it is obvious. I'm assuming tho it is ran in ms(Milliseconds) as usual.

Syntax

mp.game.cam.setCamSplineDuration(cam, timeDuration);

Required Arguments

  • cam: int
  • timeDuration: int

Return value

  • Undefined

Example

// todo

See also

Template:Cam s function c