Audio::playStreamFromObject: Difference between revisions

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Used with AUDIO::LOAD_STREAM<br><br>Example from finale_heist2b.c4:<br>AI::TASK_SYNCHRONIZED_SCENE(l_4C8[2/*14*/], l_4C8[2/*14*/]._f7, l_30A, 'push_out_vault_l', 4.0, -1.5, 5, 713, 4.0, 0);<br>                    PED::SET_SYNCHRONIZED_SCENE_PHASE(l_4C8[2/*14*/]._f7, 0.0);<br>                    PED::_2208438012482A1A(l_4C8[2/*14*/], 0, 0);<br>                    PED::SET_PED_COMBAT_ATTRIBUTES(l_4C8[2/*14*/], 38, 1);<br>                    PED::SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(l_4C8[2/*14*/], 1);<br>                    if (AUDIO::LOAD_STREAM('Gold_Cart_Push_Anim_01', 'BIG_SCORE_3B_SOUNDS')) {<br>                        AUDIO::PLAY_STREAM_FROM_OBJECT(l_36F[0/*1*/]);<br>                    }==Syntax==<syntaxhighlight lang="javascript">audio.playStreamFromObject(object);</syntaxhighlight>=== Required Arguments ===*'''object:''' Object handle or object===Return value===*'''Undefined'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{Audio_function_c}}[[Category:Clientside API]][[Category:TODO: Example]]
Used with AUDIO::LOAD_STREAM<br><br>Example from finale_heist2b.c4:<br>AI::TASK_SYNCHRONIZED_SCENE(l_4C8[2/*14*/], l_4C8[2/*14*/]._f7, l_30A, 'push_out_vault_l', 4.0, -1.5, 5, 713, 4.0, 0);<br>                    PED::SET_SYNCHRONIZED_SCENE_PHASE(l_4C8[2/*14*/]._f7, 0.0);<br>                    PED::_2208438012482A1A(l_4C8[2/*14*/], 0, 0);<br>                    PED::SET_PED_COMBAT_ATTRIBUTES(l_4C8[2/*14*/], 38, 1);<br>                    PED::SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(l_4C8[2/*14*/], 1);<br>                    if (AUDIO::LOAD_STREAM('Gold_Cart_Push_Anim_01', 'BIG_SCORE_3B_SOUNDS')) {<br>                        AUDIO::PLAY_STREAM_FROM_OBJECT(l_36F[0/*1*/]);<br>                    }
==Syntax==
<syntaxhighlight lang="javascript">mp.game.audio.playStreamFromObject(object);</syntaxhighlight>
=== Required Arguments ===
*'''object:''' Object handle or object
===Return value===
*'''Undefined'''
==Example==
<syntaxhighlight lang="javascript">
// todo
</syntaxhighlight>
==See also==
{{Audio_s_function_c}}
[[Category:Clientside API]]
[[Category:TODO: Example]]

Latest revision as of 21:04, 6 May 2017

Used with AUDIO::LOAD_STREAM

Example from finale_heist2b.c4:
AI::TASK_SYNCHRONIZED_SCENE(l_4C8[2/*14*/], l_4C8[2/*14*/]._f7, l_30A, 'push_out_vault_l', 4.0, -1.5, 5, 713, 4.0, 0);
PED::SET_SYNCHRONIZED_SCENE_PHASE(l_4C8[2/*14*/]._f7, 0.0);
PED::_2208438012482A1A(l_4C8[2/*14*/], 0, 0);
PED::SET_PED_COMBAT_ATTRIBUTES(l_4C8[2/*14*/], 38, 1);
PED::SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(l_4C8[2/*14*/], 1);
if (AUDIO::LOAD_STREAM('Gold_Cart_Push_Anim_01', 'BIG_SCORE_3B_SOUNDS')) {
AUDIO::PLAY_STREAM_FROM_OBJECT(l_36F[0/*1*/]);
}

Syntax

mp.game.audio.playStreamFromObject(object);

Required Arguments

  • object: Object handle or object

Return value

  • Undefined

Example

// todo

See also