Camera::setParams: Difference between revisions

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==Syntax==
<pre>camera.setParams(x, y, z, rx, ry, rz, fov, duration, p9, p10, p11);</pre>


==Syntax==
<syntaxhighlight lang="javascript">camera.setParams(x, y, z, rx, ry, rz, fov, duration, p9, p10, p11);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''x:''' float
*'''x:''' float
Line 10: Line 10:
*'''rz:''' float
*'''rz:''' float
*'''fov:''' float
*'''fov:''' float
*'''duration:''' unknown (to be checked)
*'''duration:''' number
*'''p9:''' unknown (to be checked)
*'''p9:''' number
*'''p10:''' unknown (to be checked)
*'''p10:''' number
*'''p11:''' unknown (to be checked)
*'''p11:''' number
 
===Return value===
===Return value===
*'''Undefined'''
*'''Undefined'''
==Example==
==Example==
<syntaxhighlight lang="javascript">
{{ClientsideCode|
// todo
<pre>
</syntaxhighlight>
let gameplayCam = mp.cameras.new ( "gameplay" );
let pos = gameplayCam.getCoord();
let rot = gameplayCam.getRot ( 2 );
let fov = gameplayCam.getFov();
 
testCam.setParams ( pos.x, pos.y, pos.z, rot.x, rot.y, rot.z, fov, 5000, 1, 1, 2 );
</pre>
}}
 
==See also==
==See also==
{{Camera_function_c}}
{{Camera_definition_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]

Latest revision as of 13:18, 26 October 2018

Syntax

camera.setParams(x, y, z, rx, ry, rz, fov, duration, p9, p10, p11);

Required Arguments

  • x: float
  • y: float
  • z: float
  • rx: float
  • ry: float
  • rz: float
  • fov: float
  • duration: number
  • p9: number
  • p10: number
  • p11: number

Return value

  • Undefined

Example

Client-Side
let gameplayCam = mp.cameras.new ( "gameplay" );
let pos = gameplayCam.getCoord();
let rot = gameplayCam.getRot ( 2 );
let fov = gameplayCam.getFov();

testCam.setParams ( pos.x, pos.y, pos.z, rot.x, rot.y, rot.z, fov, 5000, 1, 1, 2 ); 

See also