Audio::getPlayerHeadsetSoundAlternate: Difference between revisions

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Called 5 times in the scripts. All occurrences found in b617d, sorted alphabetically and identical lines removed: <br><br>AUDIO::GET_PLAYER_HEADSET_SOUND_ALTERNATE('INOUT', 0.0);<br>AUDIO::GET_PLAYER_HEADSET_SOUND_ALTERNATE('INOUT', 1.0);==Syntax==<syntaxhighlight lang="javascript">audio.getPlayerHeadsetSoundAlternate(p0, p1);</syntaxhighlight>=== Required Arguments ===*'''p0:''' String*'''p1:''' float===Return value===*'''Undefined'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{Audio_function_c}}[[Category:Clientside API]][[Category:TODO: Example]]
Called 5 times in the scripts. All occurrences found in b617d, sorted alphabetically and identical lines removed: <br><br>AUDIO::GET_PLAYER_HEADSET_SOUND_ALTERNATE('INOUT', 0.0);<br>AUDIO::GET_PLAYER_HEADSET_SOUND_ALTERNATE('INOUT', 1.0);
==Syntax==
<syntaxhighlight lang="javascript">mp.game.audio.getPlayerHeadsetSoundAlternate(p0, p1);</syntaxhighlight>
=== Required Arguments ===
*'''p0:''' String
*'''p1:''' float
===Return value===
*'''Undefined'''
==Example==
<syntaxhighlight lang="javascript">
// todo
</syntaxhighlight>
==See also==
{{Audio_s_function_c}}
[[Category:Clientside API]]
[[Category:TODO: Example]]

Latest revision as of 21:04, 6 May 2017

Called 5 times in the scripts. All occurrences found in b617d, sorted alphabetically and identical lines removed:

AUDIO::GET_PLAYER_HEADSET_SOUND_ALTERNATE('INOUT', 0.0);
AUDIO::GET_PLAYER_HEADSET_SOUND_ALTERNATE('INOUT', 1.0);

Syntax

mp.game.audio.getPlayerHeadsetSoundAlternate(p0, p1);

Required Arguments

  • p0: String
  • p1: float

Return value

  • Undefined

Example

// todo

See also